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| | time | views | |
| Using Timeline: Getting Started | 3:54 | 3,728 | |
| Using Timeline: Custom Scripts | 7:49 | 5,404 | |
| Unity Art & Design Essentials Pack Quick Demo | 7:40 | 13,718 | |
| Using Timeline: Overview | 4:33 | 4,078 | |
| Using Timeline: Understanding Tracks | 6:33 | 888 | |
| Using Timeline: Working with Animation Clips | 6:80 | 2,986 | |
| Cinemachine Tutorial #1 - Basics | 12:80 | 22,788 | |
| Unity presents 'Trash Dash' Endless Runner for Game Changer Charity | 1:90 | 21,199 | |
| Unity VR Essentials Pack Quick Demo | 4:49 | 13,402 | |
| Unity Mobile Essentials Pack Quick Demo | 7:10 | 17,110 | |
| Fontainebleau - Photogrammetry assets for games using material layering | 1:55 | 17,623 | |
| Siggraph 2017 - Simulation as Art | 50:20 | 3,859 | |
| Siggraph 2017 - Photogrammetry workflow and the tech behind the de-lighting tool | 49:51 | 10,468 | |
| Siggraph 2017 - XR Development in Unity | 44:11 | 3,174 | |
| Siggraph 2017 - Editor VR | 47:20 | 4,382 | |
| Siggraph 2017 - Real-time Cinematics & Storytelling | 56:44 | 8,328 | |
| Siggraph 2017 - Mastering Unity VR Rendering | 51:59 | 3,271 | |
| Siggraph 2017 - XR for Creative, Brand, and Design | 51:49 | 1,532 | |
| Siggraph 2017 - Mixed Reality - 3 Axes of Improvement | 36:40 | 2,494 | |
| Creator Series: When Is It Finished? | 0:50 | 5,420 | |
| Runtime NavMesh Generation - Walking On Walls and Ceilings [3/6] Live 2017/7/26 | 7:41 | 2,208 | |
| Runtime NavMesh Generation - Introduction and Navigation Overview [1/6] Live 2017/7/26 | 8:20 | 7,037 | |
| Runtime NavMesh Generation - Baking NavMesh at Runtime [5/6] Live 2017/7/26 | 10:14 | 1,596 | |
| Runtime NavMesh Generation - Questions and Answers [6/6] Live 2017/7/26 | 9:30 | 1,096 | |
| Runtime NavMesh Generation - Setting NavMeshAgent Destination [4/6] Live 2017/7/26 | 9:11 | 1,209 | |
| Runtime NavMesh Generation - The NavMeshSurface Component [2/6] Live 2017/7/26 | 9:53 | 3,677 | |
| Unite Europe 2017 keynote Made with Unity sizzle reel | 1:48 | 29,979 | |
| Creator Series: When Did It Start? | 0:56 | 4,973 | |
| Creator Series: Why Do You Create? | 0:39 | 4,033 | |
| Unite Europe 2017 - Real maps in MR: a location-based game in 20 mins | 30:26 | 10,718 | |
| Unity Creator Highlight: Zero Days by Scatter | 0:36 | 5,109 | |
| Playing Video In Unity - Displaying Current Time and Clip Length [6/8] Live 2017/7/12 | 7:47 | 1,426 | |
| Playing Video In Unity - Texturing Objects With Video [3/8] Live 2017/7/12 | 6:56 | 1,339 | |
| Playing Video In Unity -Questions and Answers [8/8] Live 2017/7/12 | 6:28 | 832 | |
| Playing Video In Unity - The VideoPlayer Component [2/8] Live 2017/7/12 | 8:37 | 1,629 | |
| Playing Video In Unity - Animated Playhead [7/8] Live 2017/7/12 | 7:52 | 704 | |
| Playing Video In Unity - Introduction and Session Goals [1/8] Live 2017/7/12 | 4:47 | 4,619 | |
| Playing Video In Unity - Playing and Pausing [4/8] Live 2017/7/12 | 12:17 | 441 | |
| Playing Video In Unity - Playing A New Clip [5/8] Live 2017/7/12 | 9:42 | 341 | |
| Unite Europe 2017 - Step-by-step: Age of Magic's character creation pipeline | 47:50 | 5,824 | |
| Unite Europe 2017 - Introducing Unity Analytics standard events and remote settings | 45:30 | 864 | |
| Unite Europe 2017 - What's new for 2D in Unity? | 27:50 | 6,876 | |
| Unite Europe 2017 - Mobile immersive computing today and beyond | 25:16 | 1,206 | |
| Unite Europe 2017 - Global Illumination on an unprecedented scale | 41:42 | 2,692 | |
| Unite Europe 2017 - Allegorithmic's new Substance Painter to Unity workflow | 20:34 | 4,190 | |
| Unite Europe 2017 - Everything you need to prepare for ads in VR | 15:16 | 839 | |
| Unite Europe 2017 - Seize the opportunity in mobile and VR/AR | 33:39 | 710 | |
| Unite Europe 2017 - How Unity Multiplayer works | 25:43 | 2,072 | |
| Unite Europe 2017 - How to get your game on PlayStation® | 26:41 | 1,602 | |
| Unite Europe 2017 - AssetBundles: current and future | 24:36 | 1,794 | |
| Unite Europe 2017 - Unity Roadmap | 1:06:32 | 3,653 | |
| Unite Europe 2017 - MR, 3D & the next step in human/computer interaction | 33:50 | 531 | |
| Unite Europe 2017 - Making Lions Dance: Wooga’s workflow and tools for animating animals | 48:42 | 898 | |
| Unite Europe 2017 - Shadow Tactics: Blades of the Engine | 51:19 | 1,151 | |
| Unite Europe 2017 - What's new from Daydream and Tango | 35:10 | 797 | |
| Unite Europe 2017 - How we got GoNNER on Nintendo’s latest console | 19:13 | 1,565 | |
| Unite Europe 2017 - Multi-scene editing in Unity for FAR: Lone Sails | 24:10 | 1,247 | |
| Unite Europe 2017 - Performance optimization for beginners | | 4,680 | |
| Unite Europe 2017 - Overview of Timeline & Cinemachine | | 4,755 | |
| Unite Europe 2017 - Streamlining game development with Unity Teams | | 690 | |
| Unite Europe 2017 - 10 tips to monetizing games to millions across SEA | | 787 | |
| Unite Europe 2017 - Building an easy to use menu system | | 2,734 | |
| Unite Europe 2017 - Finding the path: New navigation features | | 2,578 | |
| Unite Europe 2017 - Can VR enhance myoelectric prosthetic training? | | 378 | |
| Unite Europe 2017 - AR prototyping for the HoloLens with Unity | | 885 | |
| Unite Europe 2017 - Use Timeline and Cinemachine to mix gameplay & cutscenes | | 2,119 | |
| Unite Europe 2017 - Making a business case for HoloLens: dev & sales | | 328 | |
| Unite Europe 2017 - Practical guide to profiling tools in Unity | | 1,149 | |
| Unite Europe 2017 - The Real-time VFX of Spellsouls | | 2,551 | |
| Unite Europe 2017 - VR and AR applications in car development | | 758 | |
| Unite Europe 2017 - Character to player: a 12-step program | | 625 | |
| Unite Europe 2017 - How Futureplay's F2P mobile games soared | | 398 | |
| Unite Europe 2017 - Let's build an EditorVR tool together! | | 1,939 | |
| Unite Europe 2017 - How to be a resourceful Unity developer | | 1,367 | |
| Unite Europe 2017 - VR Techniques, Tips and Tricks | | 1,073 | |
| Unite Europe 2017 - Looking back at Arizona Sunshine | | 249 | |
| Unite Europe 2017 - Assault Android Cactus postmortem | | 619 | |
| Unite Europe 2017 - C# job system & compiler | | 5,305 | |
| Unite Europe 2017 - Deep dive into Git and Git LFS | | 730 | |
| Unite Europe 2017 - Creating interactive 360 experiences in Unity | | 543 | |
| Unite Europe 2017 - The Unity particle system: features and tips | | 2,904 | |
| Unite Europe 2017 - Steam platform overview and upcoming store updates | | 34,472 | |
| Unite Europe 2017 - Optimizing our Workflow for Lightfield | | 488 | |
| Unite Europe 2017 - Every millisecond counts: How to render faster for VR | | 625 | |
| Unite Europe 2017 - Building native games for Facebook Gameroom | | 315 | |
| Unite Europe 2017 - VRTK - Making VR development easier for all | | 818 | |
| Unite Europe 2017 - Shadow Fight 3: forming a style | | 1,040 | |
| Unite Europe 2017 - Breathing life into physical objects through AR | 23:39 | 547 | |
| Unite Europe 2017 - Build your team with Unity Connect | 25:40 | 811 | |
| Unite Europe 2017 - The potential of Unity WebGL with AirConsole | 26:32 | 817 | |
| Unite Europe 2017 - Beyond novelty: Creating compelling VR content | 28:51 | 278 | |
| Unite Europe 2017 - The AAA graphics of Spellsouls: achieving 60FPS on mobile | 58:90 | 2,220 | |
| Unite Europe 2017 - Building a better Unity | 59:38 | 1,123 | |
| Unite Europe 2017 - Squeezing Unity: Tips for raising performance | 50:70 | 6,457 | |
| Unite Europe 2017 - Photon vs UNet: multiplayer architecture explained | 25:50 | 1,524 | |
| Unite Europe 2017 - Designing AR experiences in real environments | 29:53 | 541 | |
| Unite Europe 2017 - A walkthrough of Morph 3D character creation | 26:25 | 762 | |
| Unite Europe 2017 - See how Cinemachine can revolutionize your cameras | 56:57 | 7,157 | |
| Unite Europe 2017 - Native video playback in Unity | 1:01:57 | 1,226 | |
| Unite Europe 2017 - Protecting your games from threats | 23:27 | 1,261 | |
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