Unity
2,408 videos, +727,000 subscribers



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Visual Effects With Particle Systems - Particle Question and Answer [8/8] Live 2017/1/2321:004,888
Visual Effects With Particle Systems - Creating Sparks With Particle Trails [7/8] Live 2017/1/2311:302,736
Visual Effects With Particle Systems - Adding Lighting To Particles [6/8] Live 2017/1/2310:412,739
Localization Tools - Localization Data [2/8] Live 2017/1/94:704,593
Localization Tools - Localization Q&A [8/8] Live 2017/1/98:222,052
Localization Tools - Localized Text Editor Script [7/8] Live 2017/1/917:501,945
Localization Tools - Localized Text Component [6/8] Live 2017/1/911:531,468
Localization Tools - Startup Manager [5/8] Live 2017/1/911:191,447
Localization Tools - Localization Manager [4/8] Live 2017/1/912:221,946
Localization Tools - Dictionaries, JSON and Streaming Assets [3/8] Live 2017/1/98:522,507
Localization Tools - Overview and Goals [1/8] Live 2017/1/99:127,175
Flappy Bird Style - Animating The Bird [4/10] Live 2016/12/1913:376,199
Flappy Bird Style - The Bird Script [3/10] Live 2016/12/1911:704,392
Flappy Bird Style - Adding Sprites [2/10] Live 2016/12/198:805,129
Flappy Bird Style - Project Goals [1/10] Live 2016/12/196:309,174
Flappy Bird Style - Adding Column Obstacles [8/10] Live 2016/12/1911:102,820
Flappy Bird Style - Scrolling Repeating Background UI [7/10] Live 2016/12/1920:553,579
Flappy Bird Style - Adding The Game Controller [6/10] Live 2016/12/1910:473,230
Flappy Bird Style - Score and Game Over UI [5/10] Live 2016/12/197:323,120
Flappy Bird Style - Recycling Obstacles With Object Pooling [9/10] Live 2016/12/1917:374,955
Flappy Bird Style - Questions and Answers [10/10] Live 2016/12/196:483,520
Merry Fragmas 3.0 – Multiplayer FPS [3/3] Live 2016/12/221:41:256,557
Merry Fragmas 3.0 – Multiplayer FPS [2/3] Live 2016/12/211:29:115,511
Merry Fragmas 3.0 – Multiplayer FPS [1/3] Live 2016/12/201:23:7013,677
Adventure Game Unity Tutorial - Phase 1b of 6 - The Player (Continued)1:03:4111,336
Adventure Game Unity Tutorial - Phase 1a of 6 - The Player54:3823,924
Adventure Game Unity Tutorial - Phase 3 of 6 - Conditions58:273,660
Adventure Game Unity Tutorial - Phase 2 of 6 - The Inventory46:204,180
Adventure Game Unity Tutorial - Phase 5 of 6 - Interactables31:502,616
Adventure Game Unity Tutorial - Phase 4 of 6 - Reactions44:412,306
Adventure Game Unity Tutorial - Phase 6 of 6 - Game State55:287,261
Unite 2016 - Unity for Films56:4117,130
Unite 2016 - Developing for Facebook Gameroom28:504,155
Unite 2016 - A Step by Step Guide to Making a Scene That Looks Like The Adam Demo59:4920,572
Unite 2016 - Bringing Soft and Fuzzy Surfaces to your Project with NeoFur16:479,237
Unite 2016 - Making Daydream Real: Building for Google's New VR Platform30:432,393
Unite 2016 - One Year In: My Experience Publishing on the Unity Asset Store32:412,328
Unite 2016 - Observations of an Accidental Community Manager32:311,447
Unite 2016 - Early Lessons in VR From New Indie Publisher TRIPP21:201,388
Unite 2016 - Extracting Value from Unity Analytics Raw Data Export27:10481
Unite 2016 - Building Multiplayer Games with Unity54:115,995
Unite 2016 - The Evolution of Allegoritmic's Substance: Better Tools30:522,245
Unite 2016 - Q&A with the Unity AssetBundle Team31:40823
Unite 2016 - Creating Immersive Interfaces and Interactions for VR and Mobile54:422,527
Unite 2016 - Creating Together with Unity Cloud Build and Collaborate29:221,417
Unite 2016 - High Art-Low Cost: Mobile VR Tips and Tricks29:211,345
Unite 2016 - The Power of Procedural Meshes42:334,149
Unite 2016 - Unity Architecture in Pokémon Go26:425,838
Unite 2016 - Rendering a Large Number of Animated Characters Using the GPU31:461,655
Unite 2016 - There's a Game in Your Game!33:173,037
Unite 2016 - High-Stakes Game of Business: A Billion Dollar Battleground24:59487
Unite 2016 - Oculus Avatars SDK for VR25:471,190
Unite 2016 - Accelerating Your Applications with NVIDIA VRWorks26:22840
Unite 2016 - Set Graphics to Stun: Enhancing VR Immersion with the CPU in Star Trek™: Bridge Crew27:121,132
Unite 2016 - A Guide for Achieving World-Class Visuals on Mobile Devices58:516,155
Unite 2016 - Understanding VR Performance49:101,238
Unite 2016 - Input and Tracking: Mass Market AR/VR Adoption is Coming Soon31:43452
Unite 2016 - Design Driven Revenue Optimization46:54933
Unite 2016 - Multiplatform 3D Art Development for Indies27:355,563
Unite 2016 - What Makes Great Games Great? Game Design with Gigi59:363,683
Unite 2016 - Tools, Tricks and Technologies for Reaching Stutter Free 60 FPS in INSIDE1:01:375,890
Unite 2016 - GPU Accelerated High Resolution Cloth Simulation37:402,420
Unite 2016 - Pallas of Vines: A Revolution in Expressive Musical Gameplay59:00210
Unite 2016 - Building Sprite Sheets at Runtime (Top Eleven, Nordeus)16:33629
Unite 2016 - Push Button Worlds: Create runtime 3D environments from AR to desktop Using Mantle29:47717
Unite 2016 - Best Practices in Persisting Player Data on Mobile54:30812
Unite 2016 - The Quest to do Nothing: Automating Tools Development20:35669
Unite 2016 - Q&A With The Outsiders28:55296
Unite 2016 - The Rules of Rapid Prototype Development20:22762
Unite 2016 - How to Realize the Benefits of Test Driven Development58:16462
Unite 2016 - Double your Revenue: The Mystery of the Missing Moolah25:20397
Unite 2016 - Static Code Analysis: Preventing Bugs and Lag Before They Happen32:60754
Unite 2016 - Building the Metaverse in the Metaverse1:01:52736
Unite 2016 - The 3D Content Pipeline Powering Wayfair's AR & VR Apps29:58346
Unite 2016 - Real-World HoloLens Development with Unity55:13706
Unite 2016 - Cinematics and Storytelling in Unity59:211,889
Unite 2016 - Overthrowing the MonoBehaviour Tyranny in a Glorious Scriptable Object Revolution57:331,532
Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR30:591,076
Unite 2016 - Mecanim Bonsai: Lessons from Firewatch and ReCore33:281,097
Unite 2016 - How to Demo VR31:80830
Unite 2016 - VR Technical Solutions and How They Influence Design55:38261
Unite 2016 - Bringing Mobile Monetization out of the (Looty) Dungeon26:25722
Unite 2016 - Bringing Job Simulator to PlayStationVR34:15243
Unite 2016 - Mix Reality Scenarios on HoloLens24:55278
Unite 2016 - What Developers Ought to Know About Customer Service29:26386
Unite 2016 - Trolls: The Cost of Doing Nothing27:24555
Unite 2016 - Building a Vuforia App for HoloLens38:12466
Unite 2016 - Games for Samsung: How Indies Can Benefit When Unity & Samsung Work Together38:56301
Unite 2016 - Practical WebGL Advice from the Field28:12640
Unite 2016 - Creative Prototyping in Unity53:801,027
Unite 2016 - How to Build a Game Development Studio with Unity33:801,992
Unite 2016 - Let's Talk (Content) Optimization53:102,509
Unite 2016 - What's New with Unity's Image Effects and Post Processing Stack31:142,006
Unite 2016 - Shader Profiling and Optimization32:411,428
Unite 2016 - Closing Remarks: A Fireside Chat with David Helgason34:51451
Unite 2016 - Unity Roadmap Session1:32:332,915
Quiz Game 2 - Questions and Answers [7/7] Live 2016/25/117:191,446
Quiz Game 2 - Game Data Editor GUI [6/7] 2016/11/2512:39631
Quiz Game 2 - Loading and Saving via Editor Script [5/7] Live 2016/11/257:70389
Quiz Game 2 - Loading Game Data via JSON [4/7] Live 2016/11/259:50533



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