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![](/img/b.png) | | time | views | |
![](https://i.ytimg.com/vi/2T64IMDfOnA/default.jpg) | Visual Effects With Particle Systems - Particle Question and Answer [8/8] Live 2017/1/23 | 21:00 | 4,888 | |
![](https://i.ytimg.com/vi/yhXGAb7ku8M/default.jpg) | Visual Effects With Particle Systems - Creating Sparks With Particle Trails [7/8] Live 2017/1/23 | 11:30 | 2,736 | |
![](https://i.ytimg.com/vi/6g0msIWyOI8/default.jpg) | Visual Effects With Particle Systems - Adding Lighting To Particles [6/8] Live 2017/1/23 | 10:41 | 2,739 | |
![](https://i.ytimg.com/vi/MYuBNuoU95g/default.jpg) | Localization Tools - Localization Data [2/8] Live 2017/1/9 | 4:70 | 4,593 | |
![](https://i.ytimg.com/vi/ErJjopUrDdg/default.jpg) | Localization Tools - Localization Q&A [8/8] Live 2017/1/9 | 8:22 | 2,052 | |
![](https://i.ytimg.com/vi/Gb1fgFV1qMM/default.jpg) | Localization Tools - Localized Text Editor Script [7/8] Live 2017/1/9 | 17:50 | 1,945 | |
![](https://i.ytimg.com/vi/tsuc_lK_afI/default.jpg) | Localization Tools - Localized Text Component [6/8] Live 2017/1/9 | 11:53 | 1,468 | |
![](https://i.ytimg.com/vi/1dmrhUyCMG4/default.jpg) | Localization Tools - Startup Manager [5/8] Live 2017/1/9 | 11:19 | 1,447 | |
![](https://i.ytimg.com/vi/IRQBIPcwjC8/default.jpg) | Localization Tools - Localization Manager [4/8] Live 2017/1/9 | 12:22 | 1,946 | |
![](https://i.ytimg.com/vi/kox9EuSQL48/default.jpg) | Localization Tools - Dictionaries, JSON and Streaming Assets [3/8] Live 2017/1/9 | 8:52 | 2,507 | |
![](https://i.ytimg.com/vi/5Kt9jbnqzKA/default.jpg) | Localization Tools - Overview and Goals [1/8] Live 2017/1/9 | 9:12 | 7,175 | |
![](https://i.ytimg.com/vi/HLosu_cy6Ok/default.jpg) | Flappy Bird Style - Animating The Bird [4/10] Live 2016/12/19 | 13:37 | 6,199 | |
![](https://i.ytimg.com/vi/Sz6hj2uq86U/default.jpg) | Flappy Bird Style - The Bird Script [3/10] Live 2016/12/19 | 11:70 | 4,392 | |
![](https://i.ytimg.com/vi/Z0mNwITrCnQ/default.jpg) | Flappy Bird Style - Adding Sprites [2/10] Live 2016/12/19 | 8:80 | 5,129 | |
![](https://i.ytimg.com/vi/WWn4i5u2pWY/default.jpg) | Flappy Bird Style - Project Goals [1/10] Live 2016/12/19 | 6:30 | 9,174 | |
![](https://i.ytimg.com/vi/UbPrBZM3xfU/default.jpg) | Flappy Bird Style - Adding Column Obstacles [8/10] Live 2016/12/19 | 11:10 | 2,820 | |
![](https://i.ytimg.com/vi/AyNhGthBFdg/default.jpg) | Flappy Bird Style - Scrolling Repeating Background UI [7/10] Live 2016/12/19 | 20:55 | 3,579 | |
![](https://i.ytimg.com/vi/pbFFjgCVaHY/default.jpg) | Flappy Bird Style - Adding The Game Controller [6/10] Live 2016/12/19 | 10:47 | 3,230 | |
![](https://i.ytimg.com/vi/NegDFzLGT7U/default.jpg) | Flappy Bird Style - Score and Game Over UI [5/10] Live 2016/12/19 | 7:32 | 3,120 | |
![](https://i.ytimg.com/vi/hn5LD17n1wc/default.jpg) | Flappy Bird Style - Recycling Obstacles With Object Pooling [9/10] Live 2016/12/19 | 17:37 | 4,955 | |
![](https://i.ytimg.com/vi/BmSJ-w8ZVxc/default.jpg) | Flappy Bird Style - Questions and Answers [10/10] Live 2016/12/19 | 6:48 | 3,520 | |
![](https://i.ytimg.com/vi/T7nT1FJbzJ0/default.jpg) | Merry Fragmas 3.0 – Multiplayer FPS [3/3] Live 2016/12/22 | 1:41:25 | 6,557 | |
![](https://i.ytimg.com/vi/XwD6bX2ZMKo/default.jpg) | Merry Fragmas 3.0 – Multiplayer FPS [2/3] Live 2016/12/21 | 1:29:11 | 5,511 | |
![](https://i.ytimg.com/vi/Z3f0CYArn34/default.jpg) | Merry Fragmas 3.0 – Multiplayer FPS [1/3] Live 2016/12/20 | 1:23:70 | 13,677 | |
![](https://i.ytimg.com/vi/zsOcALVNl0s/default.jpg) | Adventure Game Unity Tutorial - Phase 1b of 6 - The Player (Continued) | 1:03:41 | 11,336 | |
![](https://i.ytimg.com/vi/Vi8S2PgMvds/default.jpg) | Adventure Game Unity Tutorial - Phase 1a of 6 - The Player | 54:38 | 23,924 | |
![](https://i.ytimg.com/vi/Fg7bMk-aGXM/default.jpg) | Adventure Game Unity Tutorial - Phase 3 of 6 - Conditions | 58:27 | 3,660 | |
![](https://i.ytimg.com/vi/9zXvIEvyZ_c/default.jpg) | Adventure Game Unity Tutorial - Phase 2 of 6 - The Inventory | 46:20 | 4,180 | |
![](https://i.ytimg.com/vi/bBtMBEuU2Bo/default.jpg) | Adventure Game Unity Tutorial - Phase 5 of 6 - Interactables | 31:50 | 2,616 | |
![](https://i.ytimg.com/vi/R1dkRoB6nuU/default.jpg) | Adventure Game Unity Tutorial - Phase 4 of 6 - Reactions | 44:41 | 2,306 | |
![](https://i.ytimg.com/vi/aq8Myv1fxBU/default.jpg) | Adventure Game Unity Tutorial - Phase 6 of 6 - Game State | 55:28 | 7,261 | |
![](https://i.ytimg.com/vi/tvcu4oIcFuA/default.jpg) | Unite 2016 - Unity for Films | 56:41 | 17,130 | |
![](https://i.ytimg.com/vi/nIkP6YRuw3E/default.jpg) | Unite 2016 - Developing for Facebook Gameroom | 28:50 | 4,155 | |
![](https://i.ytimg.com/vi/0mxr6bFenfE/default.jpg) | Unite 2016 - A Step by Step Guide to Making a Scene That Looks Like The Adam Demo | 59:49 | 20,572 | |
![](https://i.ytimg.com/vi/bl61E2j_q-U/default.jpg) | Unite 2016 - Bringing Soft and Fuzzy Surfaces to your Project with NeoFur | 16:47 | 9,237 | |
![](https://i.ytimg.com/vi/ufFQXnIZpJY/default.jpg) | Unite 2016 - Making Daydream Real: Building for Google's New VR Platform | 30:43 | 2,393 | |
![](https://i.ytimg.com/vi/RGjyWqgcS_8/default.jpg) | Unite 2016 - One Year In: My Experience Publishing on the Unity Asset Store | 32:41 | 2,328 | |
![](https://i.ytimg.com/vi/a83Qk3j-1e4/default.jpg) | Unite 2016 - Observations of an Accidental Community Manager | 32:31 | 1,447 | |
![](https://i.ytimg.com/vi/hHlv1msfn_M/default.jpg) | Unite 2016 - Early Lessons in VR From New Indie Publisher TRIPP | 21:20 | 1,388 | |
![](https://i.ytimg.com/vi/hNkVwlOJvT4/default.jpg) | Unite 2016 - Extracting Value from Unity Analytics Raw Data Export | 27:10 | 481 | |
![](https://i.ytimg.com/vi/-_0TtPY5LCc/default.jpg) | Unite 2016 - Building Multiplayer Games with Unity | 54:11 | 5,995 | |
![](https://i.ytimg.com/vi/yY9tgWAYw9E/default.jpg) | Unite 2016 - The Evolution of Allegoritmic's Substance: Better Tools | 30:52 | 2,245 | |
![](https://i.ytimg.com/vi/53wdTjT4Jp8/default.jpg) | Unite 2016 - Q&A with the Unity AssetBundle Team | 31:40 | 823 | |
![](https://i.ytimg.com/vi/G4JKAUGBmq8/default.jpg) | Unite 2016 - Creating Immersive Interfaces and Interactions for VR and Mobile | 54:42 | 2,527 | |
![](https://i.ytimg.com/vi/Ph8XXz6R4pA/default.jpg) | Unite 2016 - Creating Together with Unity Cloud Build and Collaborate | 29:22 | 1,417 | |
![](https://i.ytimg.com/vi/KYYdvtf2DhQ/default.jpg) | Unite 2016 - High Art-Low Cost: Mobile VR Tips and Tricks | 29:21 | 1,345 | |
![](https://i.ytimg.com/vi/8LTDFwWMlqQ/default.jpg) | Unite 2016 - The Power of Procedural Meshes | 42:33 | 4,149 | |
![](https://i.ytimg.com/vi/8hru629dkRY/default.jpg) | Unite 2016 - Unity Architecture in Pokémon Go | 26:42 | 5,838 | |
![](https://i.ytimg.com/vi/1ZPcXcCBFIs/default.jpg) | Unite 2016 - Rendering a Large Number of Animated Characters Using the GPU | 31:46 | 1,655 | |
![](https://i.ytimg.com/vi/F2SeruYGhOY/default.jpg) | Unite 2016 - There's a Game in Your Game! | 33:17 | 3,037 | |
![](https://i.ytimg.com/vi/fIAp1g3gdm4/default.jpg) | Unite 2016 - High-Stakes Game of Business: A Billion Dollar Battleground | 24:59 | 487 | |
![](https://i.ytimg.com/vi/wYGqfv0IO_Q/default.jpg) | Unite 2016 - Oculus Avatars SDK for VR | 25:47 | 1,190 | |
![](https://i.ytimg.com/vi/3Bc2Y6gOOwI/default.jpg) | Unite 2016 - Accelerating Your Applications with NVIDIA VRWorks | 26:22 | 840 | |
![](https://i.ytimg.com/vi/gtWDeJl90q8/default.jpg) | Unite 2016 - Set Graphics to Stun: Enhancing VR Immersion with the CPU in Star Trek™: Bridge Crew | 27:12 | 1,132 | |
![](https://i.ytimg.com/vi/oatF8e_PPh0/default.jpg) | Unite 2016 - A Guide for Achieving World-Class Visuals on Mobile Devices | 58:51 | 6,155 | |
![](https://i.ytimg.com/vi/kGCS8LqXJ4o/default.jpg) | Unite 2016 - Understanding VR Performance | 49:10 | 1,238 | |
![](https://i.ytimg.com/vi/aa8pB93bq4A/default.jpg) | Unite 2016 - Input and Tracking: Mass Market AR/VR Adoption is Coming Soon | 31:43 | 452 | |
![](https://i.ytimg.com/vi/s1AhKkP9nCc/default.jpg) | Unite 2016 - Design Driven Revenue Optimization | 46:54 | 933 | |
![](https://i.ytimg.com/vi/IZNHQf84I8M/default.jpg) | Unite 2016 - Multiplatform 3D Art Development for Indies | 27:35 | 5,563 | |
![](https://i.ytimg.com/vi/aC3c_pcWwIQ/default.jpg) | Unite 2016 - What Makes Great Games Great? Game Design with Gigi | 59:36 | 3,683 | |
![](https://i.ytimg.com/vi/mQ2KTRn4BMI/default.jpg) | Unite 2016 - Tools, Tricks and Technologies for Reaching Stutter Free 60 FPS in INSIDE | 1:01:37 | 5,890 | |
![](https://i.ytimg.com/vi/kCGHXlLR3l8/default.jpg) | Unite 2016 - GPU Accelerated High Resolution Cloth Simulation | 37:40 | 2,420 | |
![](https://i.ytimg.com/vi/lTURnUsrF9U/default.jpg) | Unite 2016 - Pallas of Vines: A Revolution in Expressive Musical Gameplay | 59:00 | 210 | |
![](https://i.ytimg.com/vi/IXH46xdSUEE/default.jpg) | Unite 2016 - Building Sprite Sheets at Runtime (Top Eleven, Nordeus) | 16:33 | 629 | |
![](https://i.ytimg.com/vi/Wx1ZIn34rDk/default.jpg) | Unite 2016 - Push Button Worlds: Create runtime 3D environments from AR to desktop Using Mantle | 29:47 | 717 | |
![](https://i.ytimg.com/vi/_hAzWgQupms/default.jpg) | Unite 2016 - Best Practices in Persisting Player Data on Mobile | 54:30 | 812 | |
![](https://i.ytimg.com/vi/DWY9jN9_TTI/default.jpg) | Unite 2016 - The Quest to do Nothing: Automating Tools Development | 20:35 | 669 | |
![](https://i.ytimg.com/vi/BBJ7sdvfcGE/default.jpg) | Unite 2016 - Q&A With The Outsiders | 28:55 | 296 | |
![](https://i.ytimg.com/vi/7s_mmfYqgqk/default.jpg) | Unite 2016 - The Rules of Rapid Prototype Development | 20:22 | 762 | |
![](https://i.ytimg.com/vi/GIJptHunxow/default.jpg) | Unite 2016 - How to Realize the Benefits of Test Driven Development | 58:16 | 462 | |
![](https://i.ytimg.com/vi/Yj3Vi-h51ao/default.jpg) | Unite 2016 - Double your Revenue: The Mystery of the Missing Moolah | 25:20 | 397 | |
![](https://i.ytimg.com/vi/VxeC7WFfg3Q/default.jpg) | Unite 2016 - Static Code Analysis: Preventing Bugs and Lag Before They Happen | 32:60 | 754 | |
![](https://i.ytimg.com/vi/N2kG0J9sKKg/default.jpg) | Unite 2016 - Building the Metaverse in the Metaverse | 1:01:52 | 736 | |
![](https://i.ytimg.com/vi/JuyP-U2i9uw/default.jpg) | Unite 2016 - The 3D Content Pipeline Powering Wayfair's AR & VR Apps | 29:58 | 346 | |
![](https://i.ytimg.com/vi/K1etTqpNOD8/default.jpg) | Unite 2016 - Real-World HoloLens Development with Unity | 55:13 | 706 | |
![](https://i.ytimg.com/vi/5KSaHcsSVa4/default.jpg) | Unite 2016 - Cinematics and Storytelling in Unity | 59:21 | 1,889 | |
![](https://i.ytimg.com/vi/6vmRwLYWNRo/default.jpg) | Unite 2016 - Overthrowing the MonoBehaviour Tyranny in a Glorious Scriptable Object Revolution | 57:33 | 1,532 | |
![](https://i.ytimg.com/vi/M7CZuM22RMk/default.jpg) | Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR | 30:59 | 1,076 | |
![](https://i.ytimg.com/vi/8VgQ5PpTqjc/default.jpg) | Unite 2016 - Mecanim Bonsai: Lessons from Firewatch and ReCore | 33:28 | 1,097 | |
![](https://i.ytimg.com/vi/nENFhM0wGhY/default.jpg) | Unite 2016 - How to Demo VR | 31:80 | 830 | |
![](https://i.ytimg.com/vi/VWVHf4wdkEM/default.jpg) | Unite 2016 - VR Technical Solutions and How They Influence Design | 55:38 | 261 | |
![](https://i.ytimg.com/vi/7crL56RZrLc/default.jpg) | Unite 2016 - Bringing Mobile Monetization out of the (Looty) Dungeon | 26:25 | 722 | |
![](https://i.ytimg.com/vi/ky8w99NfjXI/default.jpg) | Unite 2016 - Bringing Job Simulator to PlayStationVR | 34:15 | 243 | |
![](https://i.ytimg.com/vi/7qI2mNXIRz0/default.jpg) | Unite 2016 - Mix Reality Scenarios on HoloLens | 24:55 | 278 | |
![](https://i.ytimg.com/vi/U6APj4ZDkeg/default.jpg) | Unite 2016 - What Developers Ought to Know About Customer Service | 29:26 | 386 | |
![](https://i.ytimg.com/vi/Av-PQRN1Chg/default.jpg) | Unite 2016 - Trolls: The Cost of Doing Nothing | 27:24 | 555 | |
![](https://i.ytimg.com/vi/EoG_CbWCWhw/default.jpg) | Unite 2016 - Building a Vuforia App for HoloLens | 38:12 | 466 | |
![](https://i.ytimg.com/vi/rdioMsfYG-k/default.jpg) | Unite 2016 - Games for Samsung: How Indies Can Benefit When Unity & Samsung Work Together | 38:56 | 301 | |
![](https://i.ytimg.com/vi/6-S-P7ekdBc/default.jpg) | Unite 2016 - Practical WebGL Advice from the Field | 28:12 | 640 | |
![](https://i.ytimg.com/vi/m6Ii6HYMKdw/default.jpg) | Unite 2016 - Creative Prototyping in Unity | 53:80 | 1,027 | |
![](https://i.ytimg.com/vi/ywAj6fo4vrA/default.jpg) | Unite 2016 - How to Build a Game Development Studio with Unity | 33:80 | 1,992 | |
![](https://i.ytimg.com/vi/n-oZa4Fb12U/default.jpg) | Unite 2016 - Let's Talk (Content) Optimization | 53:10 | 2,509 | |
![](https://i.ytimg.com/vi/XKxhYjGHm3g/default.jpg) | Unite 2016 - What's New with Unity's Image Effects and Post Processing Stack | 31:14 | 2,006 | |
![](https://i.ytimg.com/vi/4TbvHqf0U04/default.jpg) | Unite 2016 - Shader Profiling and Optimization | 32:41 | 1,428 | |
![](https://i.ytimg.com/vi/4GWbQy-H84Q/default.jpg) | Unite 2016 - Closing Remarks: A Fireside Chat with David Helgason | 34:51 | 451 | |
![](https://i.ytimg.com/vi/ASJiFbLJt7M/default.jpg) | Unite 2016 - Unity Roadmap Session | 1:32:33 | 2,915 | |
![](https://i.ytimg.com/vi/I7jfiBM4Ef8/default.jpg) | Quiz Game 2 - Questions and Answers [7/7] Live 2016/25/11 | 7:19 | 1,446 | |
![](https://i.ytimg.com/vi/-GfCRhTphLA/default.jpg) | Quiz Game 2 - Game Data Editor GUI [6/7] 2016/11/25 | 12:39 | 631 | |
![](https://i.ytimg.com/vi/9x_N0bwriYs/default.jpg) | Quiz Game 2 - Loading and Saving via Editor Script [5/7] Live 2016/11/25 | 7:70 | 389 | |
![](https://i.ytimg.com/vi/No_COzTN-Is/default.jpg) | Quiz Game 2 - Loading Game Data via JSON [4/7] Live 2016/11/25 | 9:50 | 533 | |
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