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| | time | views | |
| Vision Summit 2017 Keynote - Unity 2017: Foundations of xR, Real-time CG 360 Video Demo [3/10] | 7:20 | 1,151 | |
| Less plugins, less hassle - featuring Greg Batha | 0:40 | 757 | |
| Making Data Driven Decisions - featuring HyperBeard | 0:51 | 1,806 | |
| A win-win - featuring Orbital Nine Games | 0:51 | 1,942 | |
| Adding Gameplay Interactions w/ PlayMaker - Questions and Answers [8/8] Live 2017/4/26 | 7:19 | 1,222 | |
| Adding Gameplay Interactions w/ PlayMaker - Enemy Turret Scanning and Shooting [6/8] Live 2017/4/26 | 8:15 | 646 | |
| Adding Gameplay Interactions w/ PlayMaker - Enemy Flier Chasing and Exploding [5/8] Live 2017/4/26 | 10:54 | 585 | |
| Adding Gameplay Interactions w/ PlayMaker - Enemy Flier Patrolling [4/8] Live 2017/4/26 | 8:42 | 697 | |
| Adding Gameplay Interactions w/ PlayMaker - Introduction and Project Goals [1/8] Live 2017/4/26 | 7:49 | 9,806 | |
| Adding Gameplay Interactions w/ PlayMaker - Detecting Input For Invisibility [3/8] Live 2017/4/26 | 15:18 | 1,127 | |
| Adding Gameplay Interactions w/ PlayMaker - PlayMaker Basics and Invisibility [2/8] Live 2017/4/26 | 11:31 | 2,281 | |
| Adding Gameplay Interactions w/ PlayMaker - Player Collider and Invisibility [7/8] Live 2017/4/26 | 6:15 | 772 | |
| Vision Summit 2017 - VR/AR Highlight Reel | 1:59 | 11,089 | |
| Vision VR/AR Summit 2017 Keynote | 2:32:12 | 54,568 | |
| The Game View - Unity Official Tutorials | 5:56 | 6,106 | |
| The Inspector Window - Unity Official Tutorials | 10:26 | 1,080 | |
| The Hierarchy Window - Unity Official Tutorials | 4:12 | 959 | |
| The Project Window - Unity Official Tutorials | 8:60 | 651 | |
| The Scene View - Unity Official Tutorials | 11:30 | 1,275 | |
| The Unity Interface Overview - Unity Official Tutorials | 5:60 | 2,776 | |
| Vision Summit 2017 Speaker Highlight: Richard Dawkins | 0:33 | 2,733 | |
| Vision Summit 2017 Speaker Highlight: Maureen Fan, Baobab Studios | 0:48 | 2,000 | |
| Vision Summit 2017 Speaker Highlight: Chris Milk & Aaron Koblin, Within | 0:41 | 3,808 | |
| Vision Summit 2017 Speaker Highlight: Sol Rogers, REWIND | 0:35 | 1,742 | |
| Ultimate FPS: Prototyping Core Gameplay - Introduction and Project Goals [1/8] Live 2017/4/12 | 10:36 | 12,333 | |
| Ultimate FPS: Prototyping Core Gameplay - Weapon Position and Muzzle Flash [4/8] Live 2017/4/12 | 8:10 | 758 | |
| Ultimate FPS: Prototyping Core Gameplay - Adding Our Own Weapon Model [3/8] Live 2017/4/12 | 10:27 | 1,123 | |
| Ultimate FPS: Prototyping Core Gameplay - Player Prefab and Image Effects [2/8] Live 2017/4/12 | 10:13 | 1,362 | |
| Ultimate FPS: Prototyping Core Gameplay - Adding Shooting To Our Turret Enemy [7/8] Live 2017/4/12 | 7:40 | 782 | |
| Ultimate FPS: Prototyping Core Gameplay - Dealing and Receiving Damage w/ Drone [6/8] Live 2017/4/12 | 10:53 | 659 | |
| Ultimate FPS: Prototyping Core Gameplay - Aiming Down Sights [5/8] Live 2017/4/12 | 5:59 | 544 | |
| Ultimate FPS: Prototyping Core Gameplay - Questions and Answers [8/8] Live 2017/4/12 | 5:54 | 1,119 | |
| Vision Summit 2017 Speaker Highlight: Bay Raitt, Spiraloid Workshop | 0:37 | 3,100 | |
| Unite Europe 2017 Teaser | 0:39 | 6,993 | |
| Creating a Text Based Adventure Part 2 - Preparing The Use Item Dictionary [8/10] Live 2017/3/29 | 7:52 | 1,341 | |
| Creating a Text Based Adventure Part 2 - Creating The Use Action [9/10] Live 2017/3/29 | 10:14 | 850 | |
| Creating a Text Based Adventure Part 2 - Displaying Inventory [10/10] Live 2017/3/29 | 4:19 | 1,342 | |
| Creating a Text Based Adventure Part 2 - Examining Items [4/10] Live 2017/3/29 | 17:22 | 606 | |
| Creating a Text Based Adventure Part 2 - Taking Items [5/10] Live 2017/3/29 | 9:23 | 499 | |
| Creating a Text Based Adventure Part 2 - Displaying Inventory [6/10] Live 2017/3/29 | 4:42 | 411 | |
| Creating a Text Based Adventure Part 2 - Action Responses [7/10] Live 2017/3/29 | 6:10 | 482 | |
| Creating a Text Based Adventure Part 2 - Introduction and Goals [1/10] Live 2017/3/29 | 5:30 | 4,429 | |
| Creating a Text Based Adventure Part 2 - Project Architecture and Review [2/10] Live 2017/3/29 | 4:28 | 626 | |
| Creating a Text Based Adventure Part 2 - Displaying Item Descriptions [3/10] Live 2017/3/29 | 15:50 | 717 | |
| Saving Time and Making Money - featuring Eastside Games | 1:20 | 3,093 | |
| FiveAmp and Unity Ads | 0:49 | 2,082 | |
| Creating a Text Based Adventure - Introduction and Goals [1/8] Live 2017/3/22 | 5:21 | 16,278 | |
| Creating a Text Based Adventure - Text Input [5/8] Live 2017/3/22 | 6:51 | 1,647 | |
| Creating a Text Based Adventure - Creating Exits [4/8] Live 2017/3/22 | 13:59 | 2,217 | |
| Creating a Text Based Adventure - Creating Rooms [3/8] Live 2017/3/22 | 16:13 | 3,971 | |
| Creating a Text Based Adventure - Project Architecture Overview [2/8] Live 2017/3/22 | 4:10 | 4,710 | |
| Creating a Text Based Adventure - Questions and Answers [8/8] Live 2017/3/22 | 8:24 | 2,377 | |
| Creating a Text Based Adventure - Input Actions And The Delegate Pattern [7/8] Live 2017/3/22 | 15:27 | 1,603 | |
| Creating a Text Based Adventure - Reacting To String Input [6/8] Live 2017/3/22 | 7:23 | 1,412 | |
| Enabling Success - featuring Taco Illuminati | 0:42 | 3,741 | |
| Pluggable AI With Scriptable Objects - Action and State Base Classes [3/10] Live 2017/3/08 | 12:53 | 5,785 | |
| Pluggable AI With Scriptable Objects - Patrol Action [4/10] Live 2017/3/08 | 9:19 | 2,788 | |
| Pluggable AI With Scriptable Objects - Finite State AI [2/10] Live 2017/3/08 | 10:21 | 6,185 | |
| Pluggable AI With Scriptable Objects - Intro and Goals [1/10] Live 2017/3/08 | 4:33 | 16,863 | |
| Pluggable AI With Scriptable Objects - Attack Action [8/10] Live 2017/3/08 | 8:14 | 1,387 | |
| Pluggable AI With Scriptable Objects - Chasing Until Target Is Dead [7/10] Live 2017/3/08 | 6:55 | 1,390 | |
| Pluggable AI With Scriptable Objects - Transitions Between States [6/10] Live 2017/3/08 | 11:11 | 1,694 | |
| Pluggable AI With Scriptable Objects - Decisions and Looking [5/10] Live 2017/3/08 | 9:42 | 1,898 | |
| Pluggable AI With Scriptable Objects - Questions and Answers [10/10] Live 2017/3/08 | 11:25 | 2,065 | |
| Pluggable AI With Scriptable Objects - Scan Decision [9/10] Live 2017/3/08 | 9:22 | 1,812 | |
| Unity Accelerator Pack Demo | 4:34 | 25,414 | |
| Unity GDC 2017 Keynote - Timeline and Cinemachine Demo, Baobab Studios, David Helgason [6/6] | 19:40 | 17,044 | |
| Unity GDC 2017 Keynote - Unity 2017, Future of Graphics, Empowering Artists [5/6] | 26:42 | 5,112 | |
| Unity GDC 2017 Keynote - EditorVR, XR Foundation Toolkit, Artist in Residence [4/6] | 5:30 | 3,060 | |
| Unity GDC 2017 Keynote - Next Games, Colossal Order, Owlchemy Success Stories [3/6] | 23:34 | 2,590 | |
| Unity GDC 2017 Keynote - Unity 5.6 [2/6] | 23:50 | 16,982 | |
| Unity GDC 2017 Keynote - Intro with John Riccitiello, Space Ape, Unity 5 Highlights [1/6] | 15:70 | 13,019 | |
| Unity GDC 2017 Keynote | 1:55:23 | 154,895 | |
| 2D Platformer Character Controller - Scripting Collision [4/8] Live 2017/2/22 | 14:34 | 5,070 | |
| 2D Platformer Character Controller - Detecting Overlaps [3/8] Live 2017/2/22 | 9:10 | 4,742 | |
| 2D Platformer Character Controller - Scripting Gravity [2/8] Live 2017/2/22 | 7:40 | 7,691 | |
| 2D Platformer Character Controller - Introduction and Session Goals [1/8] Live 2017/2/22 | 4:57 | 16,578 | |
| 2D Platformer Character Controller - Questions and Answers [8/8] Live 2017/2/22 | 6:58 | 3,244 | |
| 2D Platformer Character Controller - Adding Player Animation [7/8] Live 2017/2/22 | 5:16 | 2,872 | |
| 2D Platformer Character Controller - Player Controller Script [6/8] Live 2017/2/22 | 7:27 | 2,672 | |
| 2D Platformer Character Controller - Horizontal Movement [5/8] Live 2017/2/22 | 8:16 | 2,958 | |
| Tanks!!! Project Walkthrough 1 of 3 | 6:32 | 22,372 | |
| Tanks!!! Project Walkthrough 2 of 3 | 29:23 | 6,982 | |
| Tanks!!! Project Walkthrough 3 of 3 | 19:17 | 6,401 | |
| Controlling Particles Via Script - Particle Launcher [2/11] Live 2017/2/8 | 7:25 | 3,248 | |
| Controlling Particles Via Script - Introduction and Session Goals [1/11] Live 2017/2/8 | 5:43 | 5,908 | |
| Controlling Particles Via Script - Particle Collisions and Scripting [5/11] Live 2017/2/8 | 6:50 | 794 | |
| Controlling Particles Via Script - Particle Launcher Script [4/11] Live 2017/2/8 | 7:55 | 961 | |
| Controlling Particles Via Script - Particle Collisions [3/11] Live 2017/2/8 | 4:55 | 1,007 | |
| Controlling Particles Via Script - Drawing Decals with Particles [7/11] Live 2017/2/8 | 7:00 | 671 | |
| Controlling Particles Via Script - Random Particle Colors [6/11] Live 2017/2/8 | 5:60 | 626 | |
| Controlling Particles Via Script - Droplet Decals [10/11] Live 2017/2/8 | 5:28 | 627 | |
| Controlling Particles Via Script - Displaying Particles Via Script [9/11] Live 2017/2/8 | 9:38 | 704 | |
| Controlling Particles Via Script - Collecting Particle Information For Display [8/11] Live 2017/2/8 | 10:21 | 768 | |
| Controlling Particles Via Script - Questions and Answers [11/11] Live 2017/2/8 | 6:00 | 744 | |
| Visual Effects With Particle Systems - Flame Particles Overview [2/8] Live 2017/1/23 - | 5:41 | 4,966 | |
| Visual Effects With Particle Systems - Overview and Goals [1/8] Live 2017/1/23 - | 9:55 | 4,379 | |
| Visual Effects With Particle Systems - Adding Movement To Particles w/ Noise [4/8] Live 2017/1/23 - | 16:40 | 1,986 | |
| Visual Effects With Particle Systems - Particle Emission and Color [3/8] Live 2017/1/23 - | 12:00 | 1,892 | |
| Visual Effects With Particle Systems - Creating The Ember Particles [5/8] Live 2017/1/23 - | 11:17 | 2,470 | |
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