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| | time | views | |
| Unite Berlin 2018 - Worldbuilding in Minutes Rapid Procedural Terrain & Scene Creation | 52:42 | 5,481 | |
| Unite Berlin 2018 - 3D Visual Search on the Unity Asset Store | 23:23 | 654 | |
| Unite Berlin 2018 - Create a Location Based Game in 20 Minutes | 26:44 | 1,325 | |
| Unite Berlin 2018 - Better Unity Scripting with Rider | 30:46 | 2,662 | |
| Unite Berlin 2018 - Lift Player Retention with Real Time Insights | 36:46 | 4,161 | |
| Unite Berlin 2018 - Shadowgun Legends: Packing Triple A Graphics Into a Mobile Package | 31:28 | 1,695 | |
| Unite Berlin 2018 - Optimizing Engagement and LTV Through Personalization | 33:20 | 684 | |
| Unite Berlin 2018 - Bringing a Massive Online Competitive Casual Arena Game to Life | 33:50 | 2,068 | |
| Unite Berlin 2018 - Reinventing An Old Genre With Physics - Bubble Island 2 Postmortem | 36:34 | 1,133 | |
| Unite Berlin 2018 - Mobile VR, Programming, Rendering | 32:43 | 2,859 | |
| Unite Berlin 2018 - GDPR and Your Game | 22:50 | 622 | |
| Unite Berlin 2018 - Going for Speed Maximizing Performance on Oculus Go | 58:51 | 913 | |
| Unite Berlin 2018 - Pixonic's Recipe for Success - Pairing Ads and IAP | 20:19 | 469 | |
| Unite Berlin 2018 - Republique: How To Make Mobile VR Look Amazing | 34:28 | 722 | |
| Unite Berlin 2018 - Attaining Post Processing Effects on Mid Range Smartphones | 29:44 | 1,587 | |
| Enterprise Support Interview: Developer Relations Kerry Turner 2/3 | 5:59 | 284 | |
| Enterprise Support Interview: Developer Relations Kerry Turner 1/3 | 8:44 | 1,620 | |
| Unite Berlin 2018 - How to Drive VR/AR Use Cases for Enterprises | 36:32 | 1,122 | |
| Unite Berlin 2018 - How PiXYZ and Unity bring CAD Data to Life | 44:30 | 1,544 | |
| Unite Berlin 2018 - Intuitive 3D Content Creation with Gravity Sketch | 29:50 | 1,176 | |
| Unite Berlin 2018 - From Interactive to Automatic CAD Data Prep | 32:42 | 862 | |
| Unite Berlin 2018 - Virtual PBR Materials with Substance | 20:26 | 2,457 | |
| Unite Berlin 2018 - VR Evolution in Automotive | 36:54 | 1,023 | |
| Unite Berlin 2018 - Developing Industrial Mixed Reality Experiences with Microsoft HoloLens | 44:51 | 1,356 | |
| Unite Berlin 2018 - The Secret To Creating Great XR Experiences | 47:45 | 548 | |
| Unite Berlin 2018 - Automotive and VR: A Short History and Long Future | 38:34 | 304 | |
| Unite Berlin 2018 - Creating Powerful Mixed Reality Apps Across Auto | 45:10 | 388 | |
| Unite Berlin 2018 - Building Environments for Autonomous Vehicle Training | 45:47 | 932 | |
| Unite Berlin 2018 - Unlock your CAD Data with Unity and PiXYZ | 29:40 | 5,686 | |
| Unite Berlin 2018 - Training for Automotive: Upskill Your Workforce | 17:00 | 455 | |
| Nour Creator TJ Hughes Interview [2/3]: 3rd Party Tools, Weirdness, Kickstarter | 7:36 | 1,420 | |
| Nour Creator TJ Hughes Interview [1/3]: Creative Process For His Food Art Game | 5:48 | 6,529 | |
| Nour Creator TJ Hughes Interview [3/3]: Noodle Physics and Timeline | 3:53 | 1,109 | |
| Unite Berlin 2018 - Substance for Unity Plugin: Better Performance, Faster PBR Workflow | 52:40 | 2,106 | |
| Unite Berlin 2018 - Memory Profiler: The Tool for Troubleshooting Memory-related Issues | 35:50 | 2,051 | |
| Unite Berlin 2018 - Technical Deep Dive into the New Prefab System | 59:10 | 1,686 | |
| Unite Berlin 2018 - Unity Training Workshops Taster: Migrating to 2018.1 | 19:45 | 494 | |
| Unite Berlin 2018 - Optimizing Binary Deployment Size | 52:90 | 2,111 | |
| Unite Berlin 2018 - An Introduction to CCD IK and How to use it | 31:56 | 1,564 | |
| Unite Berlin 2018 - Create Faster with Cache Server V6 | 18:41 | 986 | |
| Unite Berlin 2018 - Unity Hub: A Gateway to Managing your Unity Experience | 26:31 | 652 | |
| Unite Berlin 2018 - Unity's Evolving Best Practices | 46:48 | 6,546 | |
| Unite Berlin 2018 - Unity in Automotive: The Road Ahead | 45:24 | 2,952 | |
| Made with Unity Games for Mobile - Unite Berlin | 1:60 | 9,544 | |
| Unite Berlin 2018 - Package Manager: The Evolution of Unity Project Management | 31:30 | 2,571 | |
| Unite Berlin 2018 - Roadmap | 42:57 | 15,401 | |
| Unite Berlin 2018 - New Addressable Asset system for speed and performance | 54:32 | 11,028 | |
| Unite Berlin 2018 - Entity Component System, C# Job System and Burst Q&A | 54:38 | 6,725 | |
| Unite Berlin 2018 - Improved Prefab Workflow | 45:36 | 5,559 | |
| Unite Berlin 2018 - Scaling CPU Experiences: An Introduction to the Entity Component System | 48:42 | 3,017 | |
| Unite Berlin 2018 - Text Mesh Pro for Runtime | 25:42 | 3,714 | |
| Sonder: Animated Film Made with Unity | 1:41 | 20,434 | |
| How they did it: Real-time rendering for automotive with Unity | 2:41 | 5,910 | |
| New Prefab Workflows 1/4: 2D Level Design With Tilemap and Nested Prefabs | 4:51 | 21,512 | |
| New Prefab Workflows 4/4: 2D Level Design With Tilemap and Nested Prefabs Unity Online User Group | 8:90 | 4,374 | |
| New Prefab Workflows 2/4: 2D Level Design With Tilemap and Nested Prefabs Unity Online User Group | 6:26 | 7,108 | |
| New Prefab Workflows 3/4: 2D Level Design With Tilemap and Nested Prefabs Unity Online User Group | 4:46 | 4,265 | |
| Unity and Automotive: Rendering in the fast lane | 0:53 | 39,162 | |
| Unity Authorized Course: 2D Mobile Game Development | 3:12 | 16,549 | |
| Quick tour of Unite Berlin expo floor - Made with Unity Showcase, mini-theater and more | 1:32 | 2,441 | |
| Unite Berlin 2018 - GTFO exclusive gameplay footage | 0:35 | 4,291 | |
| Unite Berlin 2018: Keynote Recap | 1:16 | 16,309 | |
| Unite Berlin - Day 3 Sessions Livestream | 6:51:52 | 15,729 | |
| Unite Berlin - Day 2 Sessions Livestream | 9:54:17 | 24,300 | |
| Check out the Unite Berlin 2018 Expo Floor - Day 1 | 1:55 | 2,671 | |
| Unite Berlin 2018 - Oddworld Soulstorm | 1:20 | 13,788 | |
| Improved Prefab Workflows: Nested Prefabs, Prefab Mode and Prefab Variants | 7:43 | 31,456 | |
| Unite Berlin - AR Keynote Reel | 0:56 | 8,700 | |
| Unite Berlin Keynote | 1:52:32 | 81,618 | |
| Unite Berlin - Made with Unity Sizzle Reel | 1:35 | 17,164 | |
| Book of the Dead: Environment project | 1:10 | 13,064 | |
| Unite Berlin - Day 1 Sessions Livestream | 7:49:13 | 24,701 | |
| Life at Unity Montreal | 3:26 | 5,222 | |
| Implementing Job System - Intro To The Entity Component System And C# Job System 3/5 | 11:18 | 16,849 | |
| Overview - Intro To The Entity Component System And C# Job System 1/5 | 7:30 | 22,648 | |
| Implementing ECS - Intro To The Entity Component System And C# Job System 4/5 | 10:59 | 13,940 | |
| ECS Overview - Intro To The Entity Component System And C# Job System 2/5 | 5:47 | 14,774 | |
| Using The Burst Compiler - Intro To The Entity Component System And C# Job System 5/5 | 7:40 | 11,490 | |
| Book of the Dead - Running on MacBook Pro with eGPU | 1:14 | 29,840 | |
| 3D Game Kit Behind The Scenes: Shaders and Code 3/3 | 9:18 | 2,125 | |
| 3D Game Kit Behind The Scenes: Audio, LOD Groups and Culling 2/3 | 4:45 | 330 | |
| 3D Game Kit Behind The Scenes: Project Overview 1/3 | 7:36 | 2,714 | |
| Universal GameDev Challenge Finalists | 1:43 | 6,096 | |
| Unity and Automotive: Accelerating Innovation | 0:49 | 4,951 | |
| Automotive Real-Time Rendering Revolution | 0:55 | 42,638 | |
| Unite Berlin 2018: New sessions announced! | 0:57 | 3,804 | |
| Royal Blood: Unity for mobile games case study | 1:33 | 2,159 | |
| Eclipse: Unity for mobile games case study | 1:26 | 4,788 | |
| Demolition Derby: Unity for mobile games case study | 1:35 | 4,146 | |
| Phased: Unity for 2D games case study | 1:37 | 1,403 | |
| Flipping Death: Unity for 2D games case study | 1:22 | 643 | |
| Children of Morta: a Unity for 2D games case study | 1:60 | 527 | |
| Old school 2D gameplay in VR | 1:41 | 832 | |
| Custom bubble editor in Tiny Bubbles | 0:56 | 1,516 | |
| Character Setup: Animations, Effects and Audio | 11:12 | 10,981 | |
| 3D Game Kit | 1:43 | 51,482 | |
| Behavior Trees with Behavior Designer | 5:43 | 16,463 | |
| Unity 2018.1 - New Features | 2:17 | 144,480 | |
| Creating A Top Down RPG Using The Unity Asset Store | 5:12 | 17,962 | |
| Unity at GDC - Unity 2018 Roadmap | 57:48 | 19,509 | |
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