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| Building UI for games with the new UI Builder - Unite Copenhagen | 45:28 | 77,909 | |
| Introducing Animation Rigging for 2019.3 - Unite Copenhagen | 45:43 | 8,900 | |
| How to create photorealistic representations using Unity's HDRP - Unite Copenhagen | 44:17 | 6,117 | |
| Introducing the new Input System - Unite Copenhagen | 44:48 | 22,057 | |
| 5 Great Assets for making Mobile Games in Unity! | 4:23 | 24,468 | |
| Busting mobile user acquisition myths - Unite Copenhagen | 12:51 | 875 | |
| AAA-Quality Matchmaking | Multiplay - Unite Copenhagen | 45:44 | 879 | |
| Scaling Legends: Preparing for GaaS | Apex Legends - Unite Copenhagen | 28:39 | 1,637 | |
| Best practices for distributing a mobile game - Unite Copenhagen | 21:55 | 591 | |
| Monetizing in a privacy-friendly way - Unite Copenhagen | 15:59 | 282 | |
| Optimizing your game post-launch | Triangle Studios - Unite Copenhagen | 27:26 | 716 | |
| Start monetizing with Unity Ads - Unite Copenhagen | 22:15 | 701 | |
| How FuturePlay increased earnings using GameTune - Unite Copenhagen | 43:43 | 1,225 | |
| Take your game to new markets with the Unity Distribution Portal - Unite Copenhagen | 16:32 | 485 | |
| Player engagement: The right KPIs for your game - Unite Copenhagen | 38:18 | 384 | |
| Maximizing visual fidelity in VR: HDRP support - Unite Copenhagen | 41:53 | 2,751 | |
| The science behind the UIElements Renderer - Unite Copenhagen | 17:33 | 2,022 | |
| Overview of physics in DOTS - Unite Copenhagen | 45:49 | 9,379 | |
| Bringing Call of Duty to mobile - Unite Copenhagen | 31:15 | 1,372 | |
| Optimizing GPU performance of RAID: Shadow Legends - Unite Copenhagen | 44:42 | 2,408 | |
| Using Entity Command Buffers - Unite Copenhagen | 38:16 | 386 | |
| Intrinsics: Low-level engine development with Burst - Unite Copenhagen | 42:17 | 626 | |
| Improve your performance using Intel's GPAs - Unite Copenhagen | 44:55 | 136 | |
| Options for Entity interaction - Unite Copenhagen | 43:12 | 687 | |
| Getting started with Burst - Unite Copenhagen | 38:30 | 381 | |
| Hosting happy gamers: Resolving bugs and patching holes - Unite Copenhagen | 30:40 | 126 | |
| Optimize your game with the Profile Analyzer - Unite Copenhagen | 43:26 | 2,347 | |
| Making Particles in Unity 2019! (Beginner Friendly Tutorial) | 5:39 | 9,642 | |
| Project Tiny overview and roadmap - Unite Copenhagen | 45:14 | 3,301 | |
| How to get started on your FPS game- Unite Copenhagen | 18:40 | 1,224 | |
| Creating a third-person zombie shooter with DOTS - Unite Copenhagen | 32:35 | 6,249 | |
| Introducing DSPGraph, the new audio rendering/mixing engine - Unite Copenhagen | 22:37 | 956 | |
| QA your code: The new Unity Test Framework - Unite Copenhagen | 40:14 | 782 | |
| Design and modify a realistic procedural city in real-time - Unite Copenhagen | 21:24 | 453 | |
| Design review in VR - Unite Copenhagen | 35:32 | 1,140 | |
| Tips and tricks for JetBrains Rider - Unite Copenhagen | 24:59 | 342 | |
| AssetDatabase.Refresh() refresher - Unite Copenhagen | 49:60 | 387 | |
| Driving AEC into a new age - Unite Copenhagen | 25:23 | 111 | |
| Turning large CAD assemblies into real-time 3D visualizations - Unite Copenhagen | 45:14 | 415 | |
| Modernizing the Unity Editor UI - Unite Copenhagen | 25:47 | 551 | |
| GUID Based reference workflow for System Shock 3 - Unite Copenhagen | 45:90 | 770 | |
| Visual Studio tips and tricks to boost your productivity - Unite Copenhagen | 15:28 | 480 | |
| Making an FPS Level with ProBuilder in Unity 2019! (Tutorial - Beginner Friendly) | 5:30 | 9,663 | |
| Digital Twins: The power of a virtual visual copy - Unite Copenhagen | 34:23 | 2,281 | |
| Building a turn-based game prototype using ECS - Unite Copenhagen | 40:37 | 5,293 | |
| Simulating the invisible with real-time 3D - Unite Copenhagen | 41:35 | 1,646 | |
| Unity ECS for mobile: Metropolis Traffic Simulation - Unite Copenhagen | 43:13 | 3,150 | |
| Unboxing DOTS: Designing workflows for humans - Unite Copenhagen | 33:57 | 2,000 | |
| Addressables for live content management - Unite Copenhagen | 44:26 | 1,125 | |
| Merging real-time 3D and PLM in manufacturing - Unite Copenhagen | 44:39 | 466 | |
| What's next for automotive, transportation & manufacturing - Unite Copenhagen | 47:26 | 567 | |
| Tips and tricks for developing console games - Unite Copenhagen | 40:29 | 1,059 | |
| Unity's rapid-iteration workflow for mobile apps - Unite Copenhagen | 44:46 | 1,772 | |
| Generative art, visual music, and mixed-reality performance - Unite Copenhagen | 23:18 | 1,502 | |
| A split screen-viable UI event system | Battle Planet Judgement Day - Unite Copenhagen | 25:53 | 672 | |
| From inheritance to maintenance: Restructuring your projects - Unite Copenhagen | 23:22 | 1,819 | |
| Understanding the package management ecosystem - Unite Copenhagen | 45:16 | 911 | |
| Shape the world | 1:30 | 11,577 | |
| Introdution to Mixed and Augmented Reality Studio (MARS) - Unite Copenhagen | 45:27 | 1,272 | |
| XR graphics: Delivering the best AR/VR experiences - Unite Copenhagen | 32:25 | 1,512 | |
| Persistent world-scale AR experiences with ARCore - Unite Copenhagen | 45:24 | 538 | |
| Product roadmap for AR Foundation - Unite Copenhagen | 45:40 | 2,670 | |
| Supplying scalable VR training applications | Innoactive - Unite Copenhagen | 39:58 | 436 | |
| Virtual or real? AR Foundation best practices | Krikey - Unite Copenhagen | 31:90 | 486 | |
| Rapid VR development with VRTK | Oculus - Unite Copenhagen | 28:12 | 686 | |
| Add Video Chat To Unity With Agora! (Tutorial) | 4:27 | 4,567 | |
| Unite Copenhagen 2019 Keynote Highlights | 2:90 | 4,371 | |
| Streamlined landscape creation with new Terrain Tools - Unite Copenhagen | 46:23 | 1,423 | |
| Creating explosive real-time visuals with VFX Graph - Unite Copenhagen | 36:34 | 2,196 | |
| What's new in Shader Graph - Unite Copenhagen | 36:58 | 2,970 | |
| Getting started with HDRP for games - Unite Copenhagen | 31:47 | 1,916 | |
| Developing and optimizing a procedural game | The Elder Scrolls Blades - Unite Copenhagen | 43:41 | 4,025 | |
| How the Universal Render Pipeline unlocks games for you - Unite Copenhagen | 45:28 | 10,448 | |
| Debug ray tracing for high-end graphics | NVIDIA - Unite Copenhagen | 45:35 | 1,053 | |
| Learn stylized shading with Shader Graph - Unite Copenhagen | 48:16 | 3,497 | |
| Custom SRP and graphics workflows | Battle Planet - Judgement Day - Unite Copenhagen | 40:33 | 1,994 | |
| Introduction to the DOTS Sample and the NetCode that drives it - Unite Copenhagen | 47:52 | 10,797 | |
| Overview of Unity Simulation - Unite Copenhagen | 26:40 | 1,820 | |
| Speed up your asset imports for big projects - Unite Copenhagen | 38:27 | 1,839 | |
| Using Vivox to connect your players: Text and voice comms - Unite Copenhagen | 22:14 | 587 | |
| Best practices: Async vs. coroutines - Unite Copenhagen | 42:55 | 8,648 | |
| Tips and tricks for increasing LTV in your games - Unite Copenhagen | 39:49 | 1,823 | |
| Take a tour around the Unite Copenhagen 2019 expo floor | 2:23 | 1,790 | |
| What to expect in 2020: Unity roadmap - Unite Copenhagen | 43:51 | 28,799 | |
| Real-time VFX workflows in The Heretic - Unite Copenhagen | 44:34 | 3,153 | |
| Converting your game to DOTS - Unite Copenhagen | 43:59 | 8,116 | |
| Next-gen multiplayer mobile FPS games | MADFINGER Games - Unite Copenhagen | 39:42 | 2,752 | |
| Forged in Gaming - Unite Copenhagen | 1:25 | 3,069 | |
| Develop efficiently with Game Foundation - Unite Copenhagen | 46:48 | 4,100 | |
| Discover the tech behind The Heretic - Unite Copenhagen | 45:10 | 2,949 | |
| Converting scene data to DOTS - Unite Copenhagen | 39:59 | 12,200 | |
| Accelerating communication in AEC with Unity Reflect - Unite Copenhagen | 47:14 | 1,811 | |
| The power of real-time 3D: it's changing everything - Unite Copenhagen | 0:54 | 13,554 | |
| Unite Copenhagen 2019 Keynote | 1:58:57 | 65,007 | |
| Distortion Shader in Unity 2019 with Shader Graph! (Tutorial) | 5:50 | 15,852 | |
| Making a Toon Shader with Unity! (Shader Graph tutorial) | 6:27 | 17,356 | |
| Make a Planet in Unity 2019 with Polybrush! (Tutorial) | 7:25 | 16,606 | |
| XR graphics in Unity: Maximizing your AR/VR experience’s potential - SIGGRAPH 2019 | 27:58 | 5,049 | |
| 3D Modeling with Snaps in Unity! | 8:21 | 17,428 | |
| The power of cinematic storytelling with VR | 3:32 | 1,169 | |
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