Extra Credits
1,013 videos, +2,170,000 subscribers



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James Recommends - Device 6 - Mobile Text Adventure Come to Life2:4950,999
Education: 21st Century Skills - How Games Prepare You for Life - Extra Credits4:380
Extra Remix - OverClocked ReMix - Free Video Game Music13:1163,690
James Recommends - Long Live the Queen - Deadly Princess Simulator4:5687,693
Education: Responsive Learning - How Games Help Teachers - Extra Credits4:520
Extra Remix - djpretzel - Groovy Video Game Music with a Twist8:4448,003
James Recommends - Risk of Rain - Roguelike Sci-Fi Action Platformer5:4882,763
Education: An End to Fear - Why Students Hate Homework - Extra Credits4:190
Extra Remix - Bladiator - Classical Piano Waltzes for Video Game Music7:1558,363
James Recommends - Pandora - Civilization-like Sci-Fi 4X Strategy Game6:3489,930
Candy Crush's Success - Why People Can't Get Enough Candy Crush - Extra Credits5:470
Extra Remix - Big Giant Circles - Modern Electronic Video Game Music10:5573,503
James Recommends - Brothers: A Tale of Two Sons - Story Driven Adventure Game3:6057,564
Comedic Games - Can We Make More Funny Games? - Extra Credits5:500
Extra Remix - CarboHydroM - Rock and Chiptune Video Game Music8:1395,413
Extra Credits Announces Extra Remix, Launching April 15!2:1547,666
James Recommends - Two Brothers - Gameboy Style Action Adventure4:5869,028
Doing Free to Play Wrong - How Bad Monetization Harms F2P Games - Extra Credits7:350
James Recommends - Dragon's Dogma - Epic Open-World Action RPG6:42135,007
Net Neutrality - What a Closed Internet Means - Extra Credits5:400
James Recommends - The Swapper - Dark, Atmospheric Puzzle Platformer3:45120,899
Designing for Youth - Making Games for Players Under 14 - Extra Credits6:280
Extra Credits Introduces New Show: James Recommends!0:5869,535
Extra Credits Announces New Shows!0:4685,738
Collectible Games - III: What Makes a Good TCG or CCG? - Extra Credits5:270
Games You Might Not Have Tried: Cyberpunk - Find New Games - Extra Credits7:480
Quest Design II - How to Create Interesting MMO and RPG Quests - Extra Credits8:270
Quest Design I - Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits5:400
Simulation Sickness - Causes and Cures for Game Headaches - Extra Credits5:520
Extra Credits - Growing with Our Heroes - Why Childhood Favorites Get Dark Reboots4:410
Fail Faster - A Mantra for Creative Thinkers - Extra Credits4:240
Affordances - How Design Teaches Us Without Words - Extra Credits5:420
The Magic Circle - How Games Transport Us to New Worlds - Extra Credits6:200
Games You Might Not Have Tried: Digital Collectible Games - Find New Games - Extra Credits5:360
The Good We Do - Charity in the Gaming Community - Extra Credits5:120
Q&A #3 with Dan and James (January 1st, 2014)1:15:7084,130
Incentive Systems and Politics III - Breaking the Gridlock in US Government - Extra Credits7:41214,963
Incentive Systems and Politics II - Limiting Corporate Influence on Policy - Extra Credits5:27211,643
Incentive Systems and Politics I - Making Congress Responsible for Their Decisions - Extra Credits6:12298,418
What Is a Game? - How This Question Limits Our Medium - Extra Credits5:160
Extra Credits: Community Management5:17296,489
Collectible Games - II: Monetizing Our Collecting Urges - Extra Credits5:20235,472
Collectible Games - I: How Can We Make Good CCGs? - Extra Credits5:30247,114
Games You REALLY Might Not Have Tried: Horror Games - Find New Games - Extra Credits8:31497,189
Spectacle Creep - When Sequels Try Too Hard - Extra Credits5:19371,625
Competitive Storytelling - How to Create Narrative in Multiplayer Games - Extra Credits5:10290,290
Overlooked - The Hidden Potential of Hidden Object Games - Extra Credits5:110
Negative Possibility Space - When Exploration Lets Players Down - Extra Credits5:32381,365
Extra Credits: How Much Agency do Games Need?5:410
The Illusion of Choice - How Games Balance Freedom and Scope - Extra Credits7:270
Rome: The Punic Wars - IV: The Conclusion of the Second Punic War - Extra History11:400
The Feeling of Agency - What Makes Choice Meaningful? - Extra Credits5:190
Rome: The Punic Wars - III: The Second Punic War Rages On - Extra History12:380
Rome: The Punic Wars - II: The Second Punic War Begins - Extra History11:600
Games You Might Not Have Tried #6 - Find New Games - Extra Credits8:29356,425
Rome: The Punic Wars - I: The First Punic War - Extra History9:130
Extra Credits: Myers Briggs and Character Creation7:290
A Case for Board Games - Why Board Games Help You Make Better Video Games - Extra Credits5:210
Games in Education - How Games Can Improve Our Schools - Extra Credits6:100
Extra Credits: So You Want To Be an Indie6:290
Extra Credits: Game Compulsion (Part 3)6:380
A Little Bit of Yesterday - Why We Love Retro Games So Much - Extra Credits6:10284,383
Designing for a Touch Screen - What Games Play Best on Mobile - Extra Credits6:330
Extra Credits: Used Games6:000
Extra Credits - Not a Babysitter - Why Parents Should Play Games with their Kids5:480
When Difficult Is Fun - Challenging vs. Punishing Games - Extra Credits7:440
In Service to the Brand - Why Bioshock Infinite Failed - Extra Credits7:600
Extra Credits: Moving Forward5:42173,564
Dansky - How to Explore Sensitive Themes Tastefully - Extra Credits5:450
Toxicity - Why Players Rage and How to Defuse It - Extra Credits6:240
The J.C. Penney's Effect - Designing "Fair" vs "Feels Good" Systems - Extra Credits6:33470,745
Global Games - Mexico, Argentina & Chile - Extra Credits5:36155,639
Like a Ninja - What Makes a Good Stealth Game - Extra Credits5:270
Games You Might Not Have Tried #5 - Find New Games - Extra Credits9:10328,885
Minority - Race and Relationships in The Walking Dead - Extra Credits5:80336,072
"For Whom the Bell Tolls" - The True Cost of Survival in The Walking Dead - Extra Credits4:540
Raising the Dead - How Walking Dead Revived Adventure Games - Extra Credits4:45239,660
Differences in Scale vs Differences in Kind - Keeping Players Interested - Extra Credits7:40310,383
Extra Credits: Why Console Specs Don't Matter6:43514,612
Extra Credits: Intrinsic vs Extrinsic5:480
Extra Credits: Word Choice7:30318,162
More Than Exposition - Building Worlds without Info Dumps - Extra Credits5:450
Extra Credits: Funding XCOM (Part 2)6:50185,887
Extra Credits: Funding XCOM (Part 1)6:47224,796
Global Games: Brazil - How to Kickstart a Thriving Game Industry - Extra Credits9:330
The Beast Macabre - What Makes a Monster Scary? - Extra Credits6:70412,376
Extra Credits: How To Start Your Game Narrative5:00348,720
Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits6:280
God Does Not Play Dice - The Danger of Unquestioned Belief - Extra Credits9:60675,228
Religion in Games - II: How Games Can Explore Faith - Extra Credits5:11304,650
Religion in Games - I: Mechanics, Lore, and Heart - Extra Credits6:360
Balancing for Skill - The Link from Optimal Power to Strategy - Extra Credits6:360
Combining Genres - How to Pick the Right Design Mechanics For Your Game - Extra Credits4:52259,595
Counter Play - Making Multiplayer Fun for the Opponent - Extra Credits5:57368,326
"My Name Is Ozymandias..." - How to Archive Games for Future Generations - Extra Credits4:54392,194
Horror Protagonists - How Ordinary Characters Make Scarier Games - Extra Credits5:34371,414
Demo Daze - Why Don't Creators Make Game Demos Anymore? - Extra Credits6:24307,352
Extra Credits Live Q&A #2 (Nov 4, 2012)1:37:5723,005
Extra Credits Live Q&A #1 (Jan 22, 2012)3:28:2548,505
Aesthetics of Play - Redefining Genres in Gaming - Extra Credits9:410



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