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| | time | views | |
| James Recommends - Device 6 - Mobile Text Adventure Come to Life | 2:49 | 50,999 | |
| Education: 21st Century Skills - How Games Prepare You for Life - Extra Credits | 4:38 | 0 | |
| Extra Remix - OverClocked ReMix - Free Video Game Music | 13:11 | 63,690 | |
| James Recommends - Long Live the Queen - Deadly Princess Simulator | 4:56 | 87,693 | |
| Education: Responsive Learning - How Games Help Teachers - Extra Credits | 4:52 | 0 | |
| Extra Remix - djpretzel - Groovy Video Game Music with a Twist | 8:44 | 48,003 | |
| James Recommends - Risk of Rain - Roguelike Sci-Fi Action Platformer | 5:48 | 82,763 | |
| Education: An End to Fear - Why Students Hate Homework - Extra Credits | 4:19 | 0 | |
| Extra Remix - Bladiator - Classical Piano Waltzes for Video Game Music | 7:15 | 58,363 | |
| James Recommends - Pandora - Civilization-like Sci-Fi 4X Strategy Game | 6:34 | 89,930 | |
| Candy Crush's Success - Why People Can't Get Enough Candy Crush - Extra Credits | 5:47 | 0 | |
| Extra Remix - Big Giant Circles - Modern Electronic Video Game Music | 10:55 | 73,503 | |
| James Recommends - Brothers: A Tale of Two Sons - Story Driven Adventure Game | 3:60 | 57,564 | |
| Comedic Games - Can We Make More Funny Games? - Extra Credits | 5:50 | 0 | |
| Extra Remix - CarboHydroM - Rock and Chiptune Video Game Music | 8:13 | 95,413 | |
| Extra Credits Announces Extra Remix, Launching April 15! | 2:15 | 47,666 | |
| James Recommends - Two Brothers - Gameboy Style Action Adventure | 4:58 | 69,028 | |
| Doing Free to Play Wrong - How Bad Monetization Harms F2P Games - Extra Credits | 7:35 | 0 | |
| James Recommends - Dragon's Dogma - Epic Open-World Action RPG | 6:42 | 135,007 | |
| Net Neutrality - What a Closed Internet Means - Extra Credits | 5:40 | 0 | |
| James Recommends - The Swapper - Dark, Atmospheric Puzzle Platformer | 3:45 | 120,899 | |
| Designing for Youth - Making Games for Players Under 14 - Extra Credits | 6:28 | 0 | |
| Extra Credits Introduces New Show: James Recommends! | 0:58 | 69,535 | |
| Extra Credits Announces New Shows! | 0:46 | 85,738 | |
| Collectible Games - III: What Makes a Good TCG or CCG? - Extra Credits | 5:27 | 0 | |
| Games You Might Not Have Tried: Cyberpunk - Find New Games - Extra Credits | 7:48 | 0 | |
| Quest Design II - How to Create Interesting MMO and RPG Quests - Extra Credits | 8:27 | 0 | |
| Quest Design I - Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits | 5:40 | 0 | |
| Simulation Sickness - Causes and Cures for Game Headaches - Extra Credits | 5:52 | 0 | |
| Extra Credits - Growing with Our Heroes - Why Childhood Favorites Get Dark Reboots | 4:41 | 0 | |
| Fail Faster - A Mantra for Creative Thinkers - Extra Credits | 4:24 | 0 | |
| Affordances - How Design Teaches Us Without Words - Extra Credits | 5:42 | 0 | |
| The Magic Circle - How Games Transport Us to New Worlds - Extra Credits | 6:20 | 0 | |
| Games You Might Not Have Tried: Digital Collectible Games - Find New Games - Extra Credits | 5:36 | 0 | |
| The Good We Do - Charity in the Gaming Community - Extra Credits | 5:12 | 0 | |
| Q&A #3 with Dan and James (January 1st, 2014) | 1:15:70 | 84,130 | |
| Incentive Systems and Politics III - Breaking the Gridlock in US Government - Extra Credits | 7:41 | 214,963 | |
| Incentive Systems and Politics II - Limiting Corporate Influence on Policy - Extra Credits | 5:27 | 211,643 | |
| Incentive Systems and Politics I - Making Congress Responsible for Their Decisions - Extra Credits | 6:12 | 298,418 | |
| What Is a Game? - How This Question Limits Our Medium - Extra Credits | 5:16 | 0 | |
| Extra Credits: Community Management | 5:17 | 296,489 | |
| Collectible Games - II: Monetizing Our Collecting Urges - Extra Credits | 5:20 | 235,472 | |
| Collectible Games - I: How Can We Make Good CCGs? - Extra Credits | 5:30 | 247,114 | |
| Games You REALLY Might Not Have Tried: Horror Games - Find New Games - Extra Credits | 8:31 | 497,189 | |
| Spectacle Creep - When Sequels Try Too Hard - Extra Credits | 5:19 | 371,625 | |
| Competitive Storytelling - How to Create Narrative in Multiplayer Games - Extra Credits | 5:10 | 290,290 | |
| Overlooked - The Hidden Potential of Hidden Object Games - Extra Credits | 5:11 | 0 | |
| Negative Possibility Space - When Exploration Lets Players Down - Extra Credits | 5:32 | 381,365 | |
| Extra Credits: How Much Agency do Games Need? | 5:41 | 0 | |
| The Illusion of Choice - How Games Balance Freedom and Scope - Extra Credits | 7:27 | 0 | |
| Rome: The Punic Wars - IV: The Conclusion of the Second Punic War - Extra History | 11:40 | 0 | |
| The Feeling of Agency - What Makes Choice Meaningful? - Extra Credits | 5:19 | 0 | |
| Rome: The Punic Wars - III: The Second Punic War Rages On - Extra History | 12:38 | 0 | |
| Rome: The Punic Wars - II: The Second Punic War Begins - Extra History | 11:60 | 0 | |
| Games You Might Not Have Tried #6 - Find New Games - Extra Credits | 8:29 | 356,425 | |
| Rome: The Punic Wars - I: The First Punic War - Extra History | 9:13 | 0 | |
| Extra Credits: Myers Briggs and Character Creation | 7:29 | 0 | |
| A Case for Board Games - Why Board Games Help You Make Better Video Games - Extra Credits | 5:21 | 0 | |
| Games in Education - How Games Can Improve Our Schools - Extra Credits | 6:10 | 0 | |
| Extra Credits: So You Want To Be an Indie | 6:29 | 0 | |
| Extra Credits: Game Compulsion (Part 3) | 6:38 | 0 | |
| A Little Bit of Yesterday - Why We Love Retro Games So Much - Extra Credits | 6:10 | 284,383 | |
| Designing for a Touch Screen - What Games Play Best on Mobile - Extra Credits | 6:33 | 0 | |
| Extra Credits: Used Games | 6:00 | 0 | |
| Extra Credits - Not a Babysitter - Why Parents Should Play Games with their Kids | 5:48 | 0 | |
| When Difficult Is Fun - Challenging vs. Punishing Games - Extra Credits | 7:44 | 0 | |
| In Service to the Brand - Why Bioshock Infinite Failed - Extra Credits | 7:60 | 0 | |
| Extra Credits: Moving Forward | 5:42 | 173,564 | |
| Dansky - How to Explore Sensitive Themes Tastefully - Extra Credits | 5:45 | 0 | |
| Toxicity - Why Players Rage and How to Defuse It - Extra Credits | 6:24 | 0 | |
| The J.C. Penney's Effect - Designing "Fair" vs "Feels Good" Systems - Extra Credits | 6:33 | 470,745 | |
| Global Games - Mexico, Argentina & Chile - Extra Credits | 5:36 | 155,639 | |
| Like a Ninja - What Makes a Good Stealth Game - Extra Credits | 5:27 | 0 | |
| Games You Might Not Have Tried #5 - Find New Games - Extra Credits | 9:10 | 328,885 | |
| Minority - Race and Relationships in The Walking Dead - Extra Credits | 5:80 | 336,072 | |
| "For Whom the Bell Tolls" - The True Cost of Survival in The Walking Dead - Extra Credits | 4:54 | 0 | |
| Raising the Dead - How Walking Dead Revived Adventure Games - Extra Credits | 4:45 | 239,660 | |
| Differences in Scale vs Differences in Kind - Keeping Players Interested - Extra Credits | 7:40 | 310,383 | |
| Extra Credits: Why Console Specs Don't Matter | 6:43 | 514,612 | |
| Extra Credits: Intrinsic vs Extrinsic | 5:48 | 0 | |
| Extra Credits: Word Choice | 7:30 | 318,162 | |
| More Than Exposition - Building Worlds without Info Dumps - Extra Credits | 5:45 | 0 | |
| Extra Credits: Funding XCOM (Part 2) | 6:50 | 185,887 | |
| Extra Credits: Funding XCOM (Part 1) | 6:47 | 224,796 | |
| Global Games: Brazil - How to Kickstart a Thriving Game Industry - Extra Credits | 9:33 | 0 | |
| The Beast Macabre - What Makes a Monster Scary? - Extra Credits | 6:70 | 412,376 | |
| Extra Credits: How To Start Your Game Narrative | 5:00 | 348,720 | |
| Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits | 6:28 | 0 | |
| God Does Not Play Dice - The Danger of Unquestioned Belief - Extra Credits | 9:60 | 675,228 | |
| Religion in Games - II: How Games Can Explore Faith - Extra Credits | 5:11 | 304,650 | |
| Religion in Games - I: Mechanics, Lore, and Heart - Extra Credits | 6:36 | 0 | |
| Balancing for Skill - The Link from Optimal Power to Strategy - Extra Credits | 6:36 | 0 | |
| Combining Genres - How to Pick the Right Design Mechanics For Your Game - Extra Credits | 4:52 | 259,595 | |
| Counter Play - Making Multiplayer Fun for the Opponent - Extra Credits | 5:57 | 368,326 | |
| "My Name Is Ozymandias..." - How to Archive Games for Future Generations - Extra Credits | 4:54 | 392,194 | |
| Horror Protagonists - How Ordinary Characters Make Scarier Games - Extra Credits | 5:34 | 371,414 | |
| Demo Daze - Why Don't Creators Make Game Demos Anymore? - Extra Credits | 6:24 | 307,352 | |
| Extra Credits Live Q&A #2 (Nov 4, 2012) | 1:37:57 | 23,005 | |
| Extra Credits Live Q&A #1 (Jan 22, 2012) | 3:28:25 | 48,505 | |
| Aesthetics of Play - Redefining Genres in Gaming - Extra Credits | 9:41 | 0 | |
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