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 | | time | views | |
 | Beyond Fun - Why Games Need to Be More than Fun - Extra Credits | 5:60 | 0 | |
 | Extra Credits: Mailbag #5 | 6:19 | 144,975 | |
 | Extra Credits: Digital Rentals and the Online Arcade | 4:50 | 163,846 | |
 | Starting Off Right - How the First Five Minutes Draw Players In - Extra Credits | 8:26 | 330,718 | |
 | Energy Systems - How Casual Games Suck You In - Extra Credits | 5:80 | 440,628 | |
 | On Game Schools - How to Find a Good Degree - Extra Credits | 8:28 | 305,518 | |
 | Spec Ops: The Line - II: How to Design Meaningful Choices - Extra Credits | 9:28 | 310,222 | |
 | Spec Ops: The Line - I: How to Restart a Franchise - Extra Credits | 6:59 | 0 | |
 | Mechanics as Metaphor - II: Creating Narrative Depth - Extra Credits | 6:11 | 160,715 | |
 | Mechanics as Metaphor - I: How Gameplay Itself Tells a Story - Extra Credits | 4:57 | 207,455 | |
 | Digital Resale - Can You Borrow a Friend's Steam Games? - Extra Credits | 6:23 | 171,814 | |
 | Games You Might Not Have Tried: 16-bit - Find New Games - Extra Credits | 7:31 | 254,693 | |
 | Perfect Imbalance - Why Unbalanced Design Creates Balanced Play - Extra Credits | 6:54 | 0 | |
 | The Hero's Journey - II: Analyzing Journey's Mechanics as Metaphors - Extra Credits | 8:00 | 243,742 | |
 | The Hero's Journey - I: How Journey Crafts a Compelling Narrative - Extra Credits | 6:00 | 0 | |
 | Power Creep - The Trouble with Expansions and Time - Extra Credits | 7:40 | 0 | |
 | Games You Might Not Have Tried #4 - Find New Games - Extra Credits | 7:46 | 296,978 | |
 | Politics - How to Make Your Voice Heard - Extra Credits | 7:11 | 169,117 | |
 | Hard-Boiled - Why Are There So Many Gritty Video Games? - Extra Credits | 8:23 | 435,400 | |
 | Spectrum Crunch - The Implications of Limited Bandwidth in 2012 - Extra Credits | 6:43 | 255,228 | |
 | EC Fund Update - Indie Game Publishing - Extra Credits | 5:25 | 0 | |
 | ARGs - II: What are Augmented Reality Games? - Extra Credits | 6:55 | 0 | |
 | ARGs - I: What Are Alternate Reality Games? - Extra Credits | 5:48 | 0 | |
 | Harassment - Why Gaming Struggles to Escape Toxicity - Extra Credits | 7:27 | 0 | |
 | Crowdfunding - How Kickstarter Helps Games Innovate - Extra Credits | 7:29 | 0 | |
 | Kinect Disconnect - How NOT to Do Motion Control - Extra Credits | 6:50 | 0 | |
 | Games You Might Not Have Tried #3 - Find New Games - Extra Credits | 7:47 | 0 | |
 | Cross-Media Worlds - Connecting Across Games, Film, Books, and More - Extra Credits | 5:43 | 0 | |
 | Mass Effect 3 DLC - Can Day 1 DLC be a Good Thing? - Extra Credits | 6:54 | 0 | |
 | Western & Japanese RPGs - III: Why Are Western RPGs More Popular? - Extra Credits | 6:31 | 0 | |
 | Western & Japanese RPGs - II: Narrative vs. Expression - Extra Credits | 6:32 | 0 | |
 | Western RPGs vs Japanese RPGs - I: What Makes Them Different? - Extra Credits | 6:25 | 0 | |
 | So You Want to Be a Developer - II: Understand Your Coworkers and Your Users - Extra Credits | 5:45 | 0 | |
 | So You Want to Be a Developer - I: How to Think Algorithmically - Extra Credits | 6:57 | 0 | |
 | Mailbag #4 - Questions About the Game Industry - Extra Credits | 6:35 | 126,820 | |
 | Mailbag #3 - Questions About the Game Industry - Extra Credits | 6:48 | 128,516 | |
 | SOPA & PIPA - 2011 Legislation that Threatens Digital Freedoms - Extra Credits | 8:10 | 0 | |
 | Skyrim's Opening - How NOT to Start a Game - Extra Credits | 9:49 | 980,734 | |
 | Puzzle Games - Analyzing the Design of Bejeweled - Extra Credits | 9:16 | 206,282 | |
 | Playtesting - How to Get Good Feedback on Your Game - Extra Credits | 6:55 | 247,287 | |
 | Technobabble - Bad Writing Makes Bad Sci-Fi - Extra Credits | 7:58 | 0 | |
 | The Singularity - When Technology Becomes Sentient - Extra Credits | 5:50 | 271,072 | |
 | Deus Ex: Human Revolution - How Games Explore Hard Real World Questions - Extra Credits | 7:25 | 339,750 | |
 | The Diablo III Marketplace - Economy Design in Games - Extra Credits | 7:14 | 268,477 | |
 | The Uncanny Valley - Why More Realistic Characters Look Less Human - Extra Credits | 7:11 | 0 | |
 | Working Conditions - The Deplorable Status Quo that Killed a Studio - Extra Credits | 9:10 | 453,993 | |
 | Zombies - Why Are Zombie Games So Popular? - Extra Credits | 6:18 | 413,263 | |
 | Call of Juarez: The Cartel - How Lazy Design Hurts Everyone - Extra Credits | 8:11 | 449,502 | |
 | Propaganda Games - Ethical Game Design - Extra Credits | 9:11 | 767,055 | |
 | So You Want To Be a Producer - How to Lead a Development Team - Extra Credits | 8:46 | 0 | |
 | Games You Might Not Have Tried #2 - Find New Games - Extra Credits | 11:41 | 332,681 | |
 | Pro Gaming - What Esports Needs to Grow - Extra Credits | 7:41 | 361,617 | |
 | Cutscenes - A Powerful (and Misused) Narrative Design Tool - Extra Credits | 8:28 | 0 | |
 | Pacing - How Games Keep Things Exciting - Extra Credits | 6:26 | 0 | |
 | Let's Talk About Publishing - An Experiment in Funding Good Indie Games - Extra Credits | 8:52 | 252,535 | |
 | Game Addiction - II: How to Defeat Game Compulsion - Extra Credits | 25:30 | 0 | |
 | Game Addiction - I: Myths About Gaming's Impact on Health - Extra Credits | 6:36 | 0 | |
 | The MMORTS - Why Is It So Hard to Make an MMORTS? - Extra Credits | 6:58 | 402,846 | |
 | "Art" Is Not the Opposite of "Fun" - Why Analyzing Games Makes Them Better - Extra Credits | 6:23 | 0 | |
 | The Pre-Production Problem - How to Improve the Planning Process in Game Design - Extra Credits | 8:30 | 0 | |
 | S.978 and Operation Rainfall - Major Industry Events in 2011 - Extra Credits | 5:23 | 183,085 | |
 | Microtransactions - What Does Good Monetization Look Like? - Extra Credits | 9:70 | 0 | |
 | Sharing Our Medium - How to Introduce Games to Your Friends - Extra Credits | 6:52 | 215,379 | |
 | Race in Games - Racial Tensions in LA Noire as Character Development - Extra Credits | 7:46 | 416,110 | |
 | Game Reviews - How Can We Improve Game Journalism? - Extra Credits | 6:49 | 444,218 | |
 | The Role of the Player - The Player is Both Audience and Storyteller - Extra Credits | 5:50 | 0 | |
 | Our Oscars - Why Games Deserve Better than the Spike Video Game Awards - Extra Credits | 6:40 | 179,289 | |
 | Anonymous - Who Really Hacked PlayStation Network in 2011? - Extra Credits | 5:41 | 558,588 | |
 | NOT a Security Episode - Trading Privacy for Service in the PSN Hack - Extra Credits | 7:59 | 294,970 | |
 | The Myth of the Gun - Why America Loves FPS Games So Much - Extra Credits | 5:53 | 844,853 | |
 | Graphics vs. Aesthetics - Why High Resolution Graphics Aren't Enough - Extra Credits | 5:45 | 0 | |
 | Gamifying Education - How to Make Your Classroom Truly Engaging - Extra Credits | 9:31 | 0 | |
 | Learning from Other M - Metroid and How NOT to Write a Character - Extra Credits | 11:22 | 483,861 | |
 | Games You Might Not Have Tried (or Heard Of) #1 - Find New Games - Extra Credits | 9:22 | 0 | |
 | Console Is the New Coin-Op - Monetizing Games in a Future Without Consoles - Extra Credits | 5:52 | 211,581 | |
 | Metrics - The Danger of Data-Driven Game Design - Extra Credits | 5:10 | 0 | |
 | Gamification - How the Principles of Play Apply to Real Life - Extra Credits | 6:40 | 0 | |
 | Tangential Learning - How Games Can Teach Us While We Play - Extra Credits | 7:22 | 0 | |
 | Tutorials 101 - How to Design a Good Game Tutorial - Extra Credits | 7:20 | 0 | |
 | True Female Characters - How to Write Deep and Interesting Characters - Extra Credits | 7:10 | 0 | |
 | Ludus Florentis - Embracing Change in the Games Industry - Extra Credits | 9:10 | 354,307 | |
 | An Open Letter to EA Marketing - Why EA's Controversial Ads Harm the Industry - Extra Credits | 8:48 | 423,550 | |
 | Achievements - Creating a Meaningful Meta-Game - Extra Credits | 4:52 | 0 | |
 | Playing Like a Designer - II: How to Analyze Game Design - Extra Credits | 8:30 | 0 | |
 | Playing Like a Designer - I: Examine Your Experiences - Extra Credits | 4:58 | 0 | |
 | Amnesia and Story Structure - Character Development in Fallout: New Vegas - Extra Credits | 8:20 | 0 | |
 | Piracy - How Can the Game Industry Stop Illegal Downloads? - Extra Credits | 7:32 | 0 | |
 | Non-Combat Gaming - How to Make Social Mechanics Fun - Extra Credits | 6:52 | 0 | |
 | Mailbag #2 - Questions About the Game Industry - Extra Credits | 6:34 | 0 | |
 | Choice and Conflict - What Does Choice Mean in Games? - Extra Credits | 6:14 | 0 | |
 | A Season of Hope - Child's Play Charity and the Games Community - Extra Credits | 5:26 | 0 | |
 | Narrative Mechanics - How Missile Command Tells a Story - Extra Credits | 6:53 | 0 | |
 | Sexual Diversity - How a Gay Character Made Persona 4 Great - Extra Credits | 6:29 | 0 | |
 | Sex in Games - How Games Need to Mature as a Medium - Extra Credits | 8:19 | 0 | |
 | The Skinner Box - How Games Condition People to Play More - Extra Credits | 6:58 | 0 | |
 | Easy Games - What Happened to Hardcore Games? - Extra Credits | 6:47 | 0 | |
 | So You Want To Be a Game Designer - Career Advice for Making Games - Extra Credits | 7:36 | 0 | |
 | Facing Controversy - How to Stand Up for Games as a Medium - Extra Credits | 9:53 | 0 | |
 | Symbolism 101 - How Horror Games Instill Fear - Extra Credits | 7:10 | 0 | |
 | Mailbag #1 - Questions About the Game Industry - Extra Credits | 8:41 | 0 | |
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