Extra Credits
1,013 videos, +2,170,000 subscribers



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Beyond Fun - Why Games Need to Be More than Fun - Extra Credits5:600
Extra Credits: Mailbag #56:19144,975
Extra Credits: Digital Rentals and the Online Arcade4:50163,846
Starting Off Right - How the First Five Minutes Draw Players In - Extra Credits8:26330,718
Energy Systems - How Casual Games Suck You In - Extra Credits5:80440,628
On Game Schools - How to Find a Good Degree - Extra Credits8:28305,518
Spec Ops: The Line - II: How to Design Meaningful Choices - Extra Credits9:28310,222
Spec Ops: The Line - I: How to Restart a Franchise - Extra Credits6:590
Mechanics as Metaphor - II: Creating Narrative Depth - Extra Credits6:11160,715
Mechanics as Metaphor - I: How Gameplay Itself Tells a Story - Extra Credits4:57207,455
Digital Resale - Can You Borrow a Friend's Steam Games? - Extra Credits6:23171,814
Games You Might Not Have Tried: 16-bit - Find New Games - Extra Credits7:31254,693
Perfect Imbalance - Why Unbalanced Design Creates Balanced Play - Extra Credits6:540
The Hero's Journey - II: Analyzing Journey's Mechanics as Metaphors - Extra Credits8:00243,742
The Hero's Journey - I: How Journey Crafts a Compelling Narrative - Extra Credits6:000
Power Creep - The Trouble with Expansions and Time - Extra Credits7:400
Games You Might Not Have Tried #4 - Find New Games - Extra Credits7:46296,978
Politics - How to Make Your Voice Heard - Extra Credits7:11169,117
Hard-Boiled - Why Are There So Many Gritty Video Games? - Extra Credits8:23435,400
Spectrum Crunch - The Implications of Limited Bandwidth in 2012 - Extra Credits6:43255,228
EC Fund Update - Indie Game Publishing - Extra Credits5:250
ARGs - II: What are Augmented Reality Games? - Extra Credits6:550
ARGs - I: What Are Alternate Reality Games? - Extra Credits5:480
Harassment - Why Gaming Struggles to Escape Toxicity - Extra Credits7:270
Crowdfunding - How Kickstarter Helps Games Innovate - Extra Credits7:290
Kinect Disconnect - How NOT to Do Motion Control - Extra Credits6:500
Games You Might Not Have Tried #3 - Find New Games - Extra Credits7:470
Cross-Media Worlds - Connecting Across Games, Film, Books, and More - Extra Credits5:430
Mass Effect 3 DLC - Can Day 1 DLC be a Good Thing? - Extra Credits6:540
Western & Japanese RPGs - III: Why Are Western RPGs More Popular? - Extra Credits6:310
Western & Japanese RPGs - II: Narrative vs. Expression - Extra Credits6:320
Western RPGs vs Japanese RPGs - I: What Makes Them Different? - Extra Credits6:250
So You Want to Be a Developer - II: Understand Your Coworkers and Your Users - Extra Credits5:450
So You Want to Be a Developer - I: How to Think Algorithmically - Extra Credits6:570
Mailbag #4 - Questions About the Game Industry - Extra Credits6:35126,820
Mailbag #3 - Questions About the Game Industry - Extra Credits6:48128,516
SOPA & PIPA - 2011 Legislation that Threatens Digital Freedoms - Extra Credits8:100
Skyrim's Opening - How NOT to Start a Game - Extra Credits9:49980,734
Puzzle Games - Analyzing the Design of Bejeweled - Extra Credits9:16206,282
Playtesting - How to Get Good Feedback on Your Game - Extra Credits6:55247,287
Technobabble - Bad Writing Makes Bad Sci-Fi - Extra Credits7:580
The Singularity - When Technology Becomes Sentient - Extra Credits5:50271,072
Deus Ex: Human Revolution - How Games Explore Hard Real World Questions - Extra Credits7:25339,750
The Diablo III Marketplace - Economy Design in Games - Extra Credits7:14268,477
The Uncanny Valley - Why More Realistic Characters Look Less Human - Extra Credits7:110
Working Conditions - The Deplorable Status Quo that Killed a Studio - Extra Credits9:10453,993
Zombies - Why Are Zombie Games So Popular? - Extra Credits6:18413,263
Call of Juarez: The Cartel - How Lazy Design Hurts Everyone - Extra Credits8:11449,502
Propaganda Games - Ethical Game Design - Extra Credits9:11767,055
So You Want To Be a Producer - How to Lead a Development Team - Extra Credits8:460
Games You Might Not Have Tried #2 - Find New Games - Extra Credits11:41332,681
Pro Gaming - What Esports Needs to Grow - Extra Credits7:41361,617
Cutscenes - A Powerful (and Misused) Narrative Design Tool - Extra Credits8:280
Pacing - How Games Keep Things Exciting - Extra Credits6:260
Let's Talk About Publishing - An Experiment in Funding Good Indie Games - Extra Credits8:52252,535
Game Addiction - II: How to Defeat Game Compulsion - Extra Credits25:300
Game Addiction - I: Myths About Gaming's Impact on Health - Extra Credits6:360
The MMORTS - Why Is It So Hard to Make an MMORTS? - Extra Credits6:58402,846
"Art" Is Not the Opposite of "Fun" - Why Analyzing Games Makes Them Better - Extra Credits6:230
The Pre-Production Problem - How to Improve the Planning Process in Game Design - Extra Credits8:300
S.978 and Operation Rainfall - Major Industry Events in 2011 - Extra Credits5:23183,085
Microtransactions - What Does Good Monetization Look Like? - Extra Credits9:700
Sharing Our Medium - How to Introduce Games to Your Friends - Extra Credits6:52215,379
Race in Games - Racial Tensions in LA Noire as Character Development - Extra Credits7:46416,110
Game Reviews - How Can We Improve Game Journalism? - Extra Credits6:49444,218
The Role of the Player - The Player is Both Audience and Storyteller - Extra Credits5:500
Our Oscars - Why Games Deserve Better than the Spike Video Game Awards - Extra Credits6:40179,289
Anonymous - Who Really Hacked PlayStation Network in 2011? - Extra Credits5:41558,588
NOT a Security Episode - Trading Privacy for Service in the PSN Hack - Extra Credits7:59294,970
The Myth of the Gun - Why America Loves FPS Games So Much - Extra Credits5:53844,853
Graphics vs. Aesthetics - Why High Resolution Graphics Aren't Enough - Extra Credits5:450
Gamifying Education - How to Make Your Classroom Truly Engaging - Extra Credits9:310
Learning from Other M - Metroid and How NOT to Write a Character - Extra Credits11:22483,861
Games You Might Not Have Tried (or Heard Of) #1 - Find New Games - Extra Credits9:220
Console Is the New Coin-Op - Monetizing Games in a Future Without Consoles - Extra Credits5:52211,581
Metrics - The Danger of Data-Driven Game Design - Extra Credits5:100
Gamification - How the Principles of Play Apply to Real Life - Extra Credits6:400
Tangential Learning - How Games Can Teach Us While We Play - Extra Credits7:220
Tutorials 101 - How to Design a Good Game Tutorial - Extra Credits7:200
True Female Characters - How to Write Deep and Interesting Characters - Extra Credits7:100
Ludus Florentis - Embracing Change in the Games Industry - Extra Credits9:10354,307
An Open Letter to EA Marketing - Why EA's Controversial Ads Harm the Industry - Extra Credits8:48423,550
Achievements - Creating a Meaningful Meta-Game - Extra Credits4:520
Playing Like a Designer - II: How to Analyze Game Design - Extra Credits8:300
Playing Like a Designer - I: Examine Your Experiences - Extra Credits4:580
Amnesia and Story Structure - Character Development in Fallout: New Vegas - Extra Credits8:200
Piracy - How Can the Game Industry Stop Illegal Downloads? - Extra Credits7:320
Non-Combat Gaming - How to Make Social Mechanics Fun - Extra Credits6:520
Mailbag #2 - Questions About the Game Industry - Extra Credits6:340
Choice and Conflict - What Does Choice Mean in Games? - Extra Credits6:140
A Season of Hope - Child's Play Charity and the Games Community - Extra Credits5:260
Narrative Mechanics - How Missile Command Tells a Story - Extra Credits6:530
Sexual Diversity - How a Gay Character Made Persona 4 Great - Extra Credits6:290
Sex in Games - How Games Need to Mature as a Medium - Extra Credits8:190
The Skinner Box - How Games Condition People to Play More - Extra Credits6:580
Easy Games - What Happened to Hardcore Games? - Extra Credits6:470
So You Want To Be a Game Designer - Career Advice for Making Games - Extra Credits7:360
Facing Controversy - How to Stand Up for Games as a Medium - Extra Credits9:530
Symbolism 101 - How Horror Games Instill Fear - Extra Credits7:100
Mailbag #1 - Questions About the Game Industry - Extra Credits8:410



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