|
|
| | time | views | |
| Making Your First Game: Launching! - How to Market Your Game - Extra Credits | 6:21 | 0 | |
| Warring States Japan: Sengoku Jidai - VI: The Campaign of Sekigahara - Extra History | 9:57 | 0 | |
| James Recommends - Anno Series (Dawn of Discovery) - City-Building Games Across the Ages | 12:41 | 67,795 | |
| Making Your First Game: Minimum Viable Product - Scope Small, Start Right - Extra Credits | 7:39 | 0 | |
| James Recommends - The Talos Principle - Portal and The Stanley Parable's Beautiful Lovechild | 6:90 | 68,976 | |
| Making Your First Game: Practical Rules - Setting (and Keeping) Goals - Extra Credits | 5:39 | 0 | |
| Warring States Japan: Sengoku Jidai - V: How Toyotomi Unified Japan - Extra History | 9:20 | 0 | |
| James Recommends - Never Alone - If Limbo or Trine Taught Native Alaskan Folklore | 4:51 | 46,345 | |
| Making Your First Game: Basics - How To Start Your Game Development - Extra Credits | 5:53 | 0 | |
| Snakes and Ladders - How the Meaning of an Ancient Children's Game Adapted Over Time - Extra Credits | 5:28 | 0 | |
| Warring States Japan: Sengoku Jidai - IV: The Death of Oda Nobunaga - Extra History | 9:20 | 0 | |
| James Recommends - TV: Black Mirror - Twilight Zone for the 21st Century | 4:50 | 46,633 | |
| Design Club - The Animation of Punch Out!! - How the Wii Remake Scored a KO | 15:33 | 433,705 | |
| Mechanics and Tone - How Does Gameplay Relate to Story? - Extra Credits | 5:26 | 0 | |
| Extra Remix - Mega Ran aka Random - Nerdcore Hip Hop Video Game Music | 13:55 | 55,101 | |
| James Recommends - NEO Scavenger - When Old-School Fallout Meets Day Z | 4:22 | 62,697 | |
| Global Games: Norway - The Challenges of Norwegian Game Companies - Extra Credits | 8:37 | 0 | |
| Warring States Japan: Sengoku Jidai - III: Warrior Monks of Hongan-ji and Hiei - Extra History | 8:53 | 0 | |
| James Recommends - Quest for Glory IV - So You Want to Be a Hero? | 5:18 | 45,630 | |
| Idle Games - How Games Scratch Your Multitasking Itch - Extra Credits | 5:37 | 0 | |
| James Recommends - Civilization: Beyond Earth & Endless Legend - Build a Civ in Space or Fantasy | 8:44 | 94,066 | |
| Smash Bros Wii U - The Great Extra Credits Staff CPU BRAWL - This Is Just Silly | 7:27 | 136,951 | |
| The True Genius of Dark Souls II - How to Approach Game Difficulty - Extra Credits | 8:44 | 0 | |
| Warring States Japan: Sengoku Jidai - II: The Siege of Inabayama Castle - Extra History | 7:41 | 0 | |
| Interactive Video - How Cloud Chamber Makes a Game out of Movies - Extra Credits | 5:17 | 0 | |
| James Recommends - This War of Mine - When State of Decay Meets Papers, Please | 6:11 | 82,721 | |
| Video Game Rating Systems - A Better Approach to Content Ratings - Extra Credits | 5:16 | 0 | |
| Warring States Japan: Sengoku Jidai - I: Battle of Okehazama - Extra History | 9:23 | 0 | |
| James Recommends - Pike and Shot - Try Your Hand at a Renaissance War Game | 5:25 | 57,908 | |
| Shiver with Anticipation - How Horror Games Create Tension Cycles - Extra Credits | 6:00 | 0 | |
| James Recommends - World War I Games - Learn History While Playing Games | 7:22 | 90,787 | |
| Horror That Lingers - How the Uncanny Instills Fear - Extra Credits | 5:50 | 0 | |
| World War I: The Seminal Tragedy - Lies - Extra History | 16:17 | 365,232 | |
| James Recommends - The Vanishing of Ethan Carter - Want a Creepy Halloween Game? | 6:55 | 53,192 | |
| Plan, Practice, Improvise - Understanding the Three Types of Play in Games - Extra Credits | 7:37 | 0 | |
| James Recommends - GoD Factory Wingmen - Want to Play a Multiplayer TIE Fighter? | 10:45 | 44,539 | |
| Digging Deeper - Do Games Have Less Value than Other Media? - Extra Credits | 7:26 | 0 | |
| World War I: The Seminal Tragedy - IV: The Final Act - Extra History | 11:55 | 0 | |
| James Recommends - Analysis: Wasteland 2 - A New Old School Fallout Game? | 7:58 | 60,821 | |
| Big Bad - II: What Makes a Good Villain? - Extra Credits | 7:22 | 0 | |
| James Recommends - Ultima VII: The Black Gate - Discover the Original Open World CRPG | 7:29 | 66,100 | |
| Big Bad - I: The Basics of Villains in Video Game Design - Extra Credits | 5:90 | 0 | |
| World War I: The Seminal Tragedy - III: The July Crisis - Extra History | 8:40 | 0 | |
| James Recommends - Counting Kingdom - Want a Good Educational Math Game? | 4:70 | 50,222 | |
| Shovelware - The Causes and Consequences of Bad Licensed Games - Extra Credits | 8:10 | 0 | |
| James Recommends - Perpetuum - Looking for a Game like EVE Online? | 6:27 | 67,543 | |
| MMO Economies - How to Manage Inflation in Virtual Economies - Extra Credits | 8:16 | 0 | |
| World War I: The Seminal Tragedy - II: One Fateful Day in June - Extra History | 8:17 | 0 | |
| James Recommends - Cloud Chamber - ARG-like Massively Multiplayer Story Game | 5:57 | 51,554 | |
| Historical Games - Why Mechanics Must Be Both Good and Accurate - Extra Credits | 6:70 | 0 | |
| James Recommends - Astral Towers - Card-Based Puzzle Game | 4:19 | 49,269 | |
| Free to Play Is Currently Broken - How High Costs Drive Players Away from F2P Games - Extra Credits | 6:10 | 0 | |
| World War I: The Seminal Tragedy - I: The Concert of Europe - Extra History | 9:54 | 0 | |
| James Recommends - Mod Week! - Elder Scrolls: Oblivion - Nehrim: At Fate's Edge | 6:54 | 60,726 | |
| The Blue Shell - Why Mario Kart's Most Hated Item Exists - Design Club | 7:18 | 1,220,243 | |
| First Move Advantage - How to Balance Turn-Based Games - Extra Credits | 5:26 | 0 | |
| Please Support Extra History on Patreon! | 2:16 | 80,313 | |
| James Recommends - Mod Week! - Shadowrun Returns: Nightmare Harvest - Cyberpunk Adventure | 8:40 | 55,045 | |
| Games You Might Not Have Tried: Humble Bundle - Find New Games - Extra Credits | 11:13 | 0 | |
| James Recommends - Mod Week! - Total War: Rome II: Divide et Impera - RTS for Ancient Warfare | 7:80 | 79,710 | |
| Randomness in Esports - How Chance Affects Competitive Play - Extra Credits | 5:16 | 0 | |
| James Recommends - Divinity: Original Sin - Isometric Turn-Based CRPG with Co-Op | 7:23 | 75,854 | |
| Too Many Games - Why Can't You Find the Games You Want? - Extra Credits | 7:15 | 0 | |
| Extra Remix - Super Guitar Bros - Classical and Acoustic Guitar Video Game Music | 12:27 | 64,313 | |
| James Recommends - Hand of Fate - Deck-Building Roguelike Action RPG | 7:57 | 67,355 | |
| Episode 200! - How Far Have Games Come Since 2008? - Extra Credits | 5:15 | 0 | |
| Design Live - Kentucky Route Zero - Livestream Playthrough and Analysis | 49:28 | 27,083 | |
| James Recommends - Kentucky Route Zero - Magical Realism and a Ghost Story Game | 7:80 | 53,866 | |
| Choices vs Consequences - What Player Decisions Mean in Games - Extra Credits | 5:37 | 0 | |
| James Recommends - Divekick - Minimalist Competitive Fighting Game | 5:37 | 61,799 | |
| Design Club - Mark of the Ninja - Stealth Games and Visual Cues | 5:14 | 252,463 | |
| Open World Design - How to Build Open World Games - Extra Credits | 6:33 | 0 | |
| James Recommends - King's Field: The Ancient City - First-Person Dark Souls Predecessor | 8:43 | 71,455 | |
| The Waiting Game - Why Weird Games Become Cult Hits - Extra Credits | 4:57 | 0 | |
| Design Live - Kentucky Route Zero - Livestream Playthrough and Analysis | 39:24 | 44,425 | |
| James Recommends - Ether One - First-Person Puzzle Adventure Game | 7:18 | 55,847 | |
| Design Club - Portal: Test Chambers - Tutorial Mechanics | 6:15 | 359,290 | |
| Early Access - The Problem with Unfinished Games - Extra Credits | 5:12 | 0 | |
| Watch Extra Credits - Because Games Matter | 0:31 | 1,125,127 | |
| James Recommends - Capsule - Retro Sci-Fi Survival Navigator | 4:10 | 49,678 | |
| Why the Vita Failed - PlayStation's Lost Gamble - Extra Credits | 5:21 | 0 | |
| James Recommends - Enemy Mind - Side-Scrolling Space Shooter | 5:45 | 57,945 | |
| Design Club - League of Legends: Summoner's Rift - Level Design Analysis | 7:16 | 353,993 | |
| The Fighting Game Problem - How to Teach Complicated Mechanics - Extra Credits | 4:55 | 0 | |
| Extra Remix - Metroid Metal - Video Game Music Metal Band | 13:28 | 57,260 | |
| Extra Remix Schedule Change | 1:30 | 25,771 | |
| James Recommends - Emperor of the Fading Suns - 4X Space Opera Strategy Game | 11:51 | 71,598 | |
| Roguelike Returns - How to Revive a Genre - Extra Credits | 5:23 | 0 | |
| Extra Remix - Benjamin Briggs - Electronic Dance Chiptune Video Game Music | 11:10 | 47,318 | |
| James Recommends - One Finger Death Punch - Fast-Paced Brawler Fighting Game | 1:35 | 76,413 | |
| Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design | 5:43 | 806,657 | |
| How Minecraft Changes the Future of Games - Minecraft Generation - Extra Credits | 5:10 | 0 | |
| Extra Remix - Jillian Aversa - Ethereal New Age Vocals for Video Game Music | 11:42 | 43,624 | |
| James Recommends - Pretentious Game - Minimalist Puzzle-Platformer | 1:60 | 67,789 | |
| Extra Credits Announces New Show! Design Club: June 5 | 1:70 | 48,442 | |
| Why Games Do Cthulhu Wrong - The Problem with Horror Games - Extra Credits | 5:58 | 0 | |
| Extra Remix - zircon - Organic Electronic Video Game Music | 9:30 | 48,708 | |
| James Recommends - Last Dream - Tribute to Classic JRPGs | 9:49 | 76,808 | |
| Education: Agency - How Games Empower Us - Extra Credits | 5:50 | 0 | |
| Extra Remix - Sixto Sounds - Hard Rock and Metal Video Game Music | 11:70 | 49,485 | |
|
|