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Vidéos (1013)
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Beyond Fun - Why Games Need to Be More than Fun - Extra Credits
5:60
0
Extra Credits: Mailbag #5
6:19
144 975
Extra Credits: Digital Rentals and the Online Arcade
4:50
163 846
Starting Off Right - How the First Five Minutes Draw Players In - Extra Credits
8:26
330 718
Energy Systems - How Casual Games Suck You In - Extra Credits
5:80
440 628
On Game Schools - How to Find a Good Degree - Extra Credits
8:28
305 518
Spec Ops: The Line - II: How to Design Meaningful Choices - Extra Credits
9:28
310 222
Spec Ops: The Line - I: How to Restart a Franchise - Extra Credits
6:59
0
Mechanics as Metaphor - II: Creating Narrative Depth - Extra Credits
6:11
160 715
Mechanics as Metaphor - I: How Gameplay Itself Tells a Story - Extra Credits
4:57
207 455
Digital Resale - Can You Borrow a Friend's Steam Games? - Extra Credits
6:23
171 814
Games You Might Not Have Tried: 16-bit - Find New Games - Extra Credits
7:31
254 693
Perfect Imbalance - Why Unbalanced Design Creates Balanced Play - Extra Credits
6:54
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The Hero's Journey - II: Analyzing Journey's Mechanics as Metaphors - Extra Credits
8:00
243 742
The Hero's Journey - I: How Journey Crafts a Compelling Narrative - Extra Credits
6:00
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Power Creep - The Trouble with Expansions and Time - Extra Credits
7:40
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Games You Might Not Have Tried #4 - Find New Games - Extra Credits
7:46
296 978
Politics - How to Make Your Voice Heard - Extra Credits
7:11
169 117
Hard-Boiled - Why Are There So Many Gritty Video Games? - Extra Credits
8:23
435 400
Spectrum Crunch - The Implications of Limited Bandwidth in 2012 - Extra Credits
6:43
255 228
EC Fund Update - Indie Game Publishing - Extra Credits
5:25
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ARGs - II: What are Augmented Reality Games? - Extra Credits
6:55
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ARGs - I: What Are Alternate Reality Games? - Extra Credits
5:48
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Harassment - Why Gaming Struggles to Escape Toxicity - Extra Credits
7:27
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Crowdfunding - How Kickstarter Helps Games Innovate - Extra Credits
7:29
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Kinect Disconnect - How NOT to Do Motion Control - Extra Credits
6:50
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Games You Might Not Have Tried #3 - Find New Games - Extra Credits
7:47
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Cross-Media Worlds - Connecting Across Games, Film, Books, and More - Extra Credits
5:43
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Mass Effect 3 DLC - Can Day 1 DLC be a Good Thing? - Extra Credits
6:54
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Western & Japanese RPGs - III: Why Are Western RPGs More Popular? - Extra Credits
6:31
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Western & Japanese RPGs - II: Narrative vs. Expression - Extra Credits
6:32
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Western RPGs vs Japanese RPGs - I: What Makes Them Different? - Extra Credits
6:25
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So You Want to Be a Developer - II: Understand Your Coworkers and Your Users - Extra Credits
5:45
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So You Want to Be a Developer - I: How to Think Algorithmically - Extra Credits
6:57
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Mailbag #4 - Questions About the Game Industry - Extra Credits
6:35
126 820
Mailbag #3 - Questions About the Game Industry - Extra Credits
6:48
128 516
SOPA & PIPA - 2011 Legislation that Threatens Digital Freedoms - Extra Credits
8:10
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Skyrim's Opening - How NOT to Start a Game - Extra Credits
9:49
980 734
Puzzle Games - Analyzing the Design of Bejeweled - Extra Credits
9:16
206 282
Playtesting - How to Get Good Feedback on Your Game - Extra Credits
6:55
247 287
Technobabble - Bad Writing Makes Bad Sci-Fi - Extra Credits
7:58
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The Singularity - When Technology Becomes Sentient - Extra Credits
5:50
271 072
Deus Ex: Human Revolution - How Games Explore Hard Real World Questions - Extra Credits
7:25
339 750
The Diablo III Marketplace - Economy Design in Games - Extra Credits
7:14
268 477
The Uncanny Valley - Why More Realistic Characters Look Less Human - Extra Credits
7:11
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Working Conditions - The Deplorable Status Quo that Killed a Studio - Extra Credits
9:10
453 993
Zombies - Why Are Zombie Games So Popular? - Extra Credits
6:18
413 263
Call of Juarez: The Cartel - How Lazy Design Hurts Everyone - Extra Credits
8:11
449 502
Propaganda Games - Ethical Game Design - Extra Credits
9:11
767 055
So You Want To Be a Producer - How to Lead a Development Team - Extra Credits
8:46
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Games You Might Not Have Tried #2 - Find New Games - Extra Credits
11:41
332 681
Pro Gaming - What Esports Needs to Grow - Extra Credits
7:41
361 617
Cutscenes - A Powerful (and Misused) Narrative Design Tool - Extra Credits
8:28
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Pacing - How Games Keep Things Exciting - Extra Credits
6:26
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Let's Talk About Publishing - An Experiment in Funding Good Indie Games - Extra Credits
8:52
252 535
Game Addiction - II: How to Defeat Game Compulsion - Extra Credits
25:30
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Game Addiction - I: Myths About Gaming's Impact on Health - Extra Credits
6:36
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The MMORTS - Why Is It So Hard to Make an MMORTS? - Extra Credits
6:58
402 846
"Art" Is Not the Opposite of "Fun" - Why Analyzing Games Makes Them Better - Extra Credits
6:23
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The Pre-Production Problem - How to Improve the Planning Process in Game Design - Extra Credits
8:30
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S.978 and Operation Rainfall - Major Industry Events in 2011 - Extra Credits
5:23
183 085
Microtransactions - What Does Good Monetization Look Like? - Extra Credits
9:70
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Sharing Our Medium - How to Introduce Games to Your Friends - Extra Credits
6:52
215 379
Race in Games - Racial Tensions in LA Noire as Character Development - Extra Credits
7:46
416 110
Game Reviews - How Can We Improve Game Journalism? - Extra Credits
6:49
444 218
The Role of the Player - The Player is Both Audience and Storyteller - Extra Credits
5:50
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Our Oscars - Why Games Deserve Better than the Spike Video Game Awards - Extra Credits
6:40
179 289
Anonymous - Who Really Hacked PlayStation Network in 2011? - Extra Credits
5:41
558 588
NOT a Security Episode - Trading Privacy for Service in the PSN Hack - Extra Credits
7:59
294 970
The Myth of the Gun - Why America Loves FPS Games So Much - Extra Credits
5:53
844 853
Graphics vs. Aesthetics - Why High Resolution Graphics Aren't Enough - Extra Credits
5:45
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Gamifying Education - How to Make Your Classroom Truly Engaging - Extra Credits
9:31
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Learning from Other M - Metroid and How NOT to Write a Character - Extra Credits
11:22
483 861
Games You Might Not Have Tried (or Heard Of) #1 - Find New Games - Extra Credits
9:22
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Console Is the New Coin-Op - Monetizing Games in a Future Without Consoles - Extra Credits
5:52
211 581
Metrics - The Danger of Data-Driven Game Design - Extra Credits
5:10
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Gamification - How the Principles of Play Apply to Real Life - Extra Credits
6:40
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Tangential Learning - How Games Can Teach Us While We Play - Extra Credits
7:22
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Tutorials 101 - How to Design a Good Game Tutorial - Extra Credits
7:20
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True Female Characters - How to Write Deep and Interesting Characters - Extra Credits
7:10
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Ludus Florentis - Embracing Change in the Games Industry - Extra Credits
9:10
354 307
An Open Letter to EA Marketing - Why EA's Controversial Ads Harm the Industry - Extra Credits
8:48
423 550
Achievements - Creating a Meaningful Meta-Game - Extra Credits
4:52
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Playing Like a Designer - II: How to Analyze Game Design - Extra Credits
8:30
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Playing Like a Designer - I: Examine Your Experiences - Extra Credits
4:58
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Amnesia and Story Structure - Character Development in Fallout: New Vegas - Extra Credits
8:20
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Piracy - How Can the Game Industry Stop Illegal Downloads? - Extra Credits
7:32
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Non-Combat Gaming - How to Make Social Mechanics Fun - Extra Credits
6:52
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Mailbag #2 - Questions About the Game Industry - Extra Credits
6:34
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Choice and Conflict - What Does Choice Mean in Games? - Extra Credits
6:14
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A Season of Hope - Child's Play Charity and the Games Community - Extra Credits
5:26
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Narrative Mechanics - How Missile Command Tells a Story - Extra Credits
6:53
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Sexual Diversity - How a Gay Character Made Persona 4 Great - Extra Credits
6:29
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Sex in Games - How Games Need to Mature as a Medium - Extra Credits
8:19
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The Skinner Box - How Games Condition People to Play More - Extra Credits
6:58
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Easy Games - What Happened to Hardcore Games? - Extra Credits
6:47
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So You Want To Be a Game Designer - Career Advice for Making Games - Extra Credits
7:36
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Facing Controversy - How to Stand Up for Games as a Medium - Extra Credits
9:53
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Symbolism 101 - How Horror Games Instill Fear - Extra Credits
7:10
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Mailbag #1 - Questions About the Game Industry - Extra Credits
8:41
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