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Lista de reproducción:
Dungeons & Drogans: Session XXXII
(Youtube)
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http://www.dnd-d.com
Dungeons & Drogans is the recorded adventures of a D&D gaming group. No script, no fixed dice--just genuine gaming entertainment.
There is no video, so feel free to surf the net while you listen.
---
Session XXXII Summary:
The Drogans resupply at Winterhaven, then return to Shadowfell Keep.
They further explore the keep's second level, opening a pair of double doors to the South to reveal an enormous room with a 20-foot warrior statue and two smaller dragon statues. To the south, an entryway leads to another pair of double doors. In the entryway stand for more statues of cherubs holding vases.
Rekoj struts into the room. The doors to the north crash shut, followed by the sound of a heavy bolt sliding into place--he is now locked in the dark.
The massive statue attacks Rekoj.
Autumn and Win'tyr eventually unlock the door and the rest of the Drogans enter.
The Drogans bypass the giant statue warrior by walking outside of the reach of its blade.
Win'tyr investigates the dragon statues and finds that they fire magical energy from their mouths.
Zook, getting the impression that all the statues are dangerous, wants to find out what the cherubs can do. He walks past the first two cherub statues.
The four statues tip their vases downward and release a deluge of water. At the same time, transparent walls shimmer into existence, cutting off all avenues of escape for poor Zook.
Try as they might, the Drogans can find no way to help Zook from outside of the trap.
A whirlpool forms and rocks Zook around, smashing him against walls.
Zook tries to claw at the vases to stop the water.
Win'tyr notices an access panel on the warrior statue, and he and Autumn disable the mechanical trap--but that does nothing to help poor Zook in the magic trap.
Zook finally breaks one vase, and that vase stops releasing water.
Autumn teleports into the trap, risking her own life to try to save Zook.
Together, the gnome and eladrin destroy two more vases and damage the fourth, but too little, too late: the two are knocked out by the whirlpool and after eventually smashed to death.
The surviving party members solemnly keep vigil as the bodies of their friends continue to spin round and round.
After a few minutes, the magic walls vanish and the bodies wash out.
---
Visit the D&D Digest, a repository of articles for players and DMs alike, and the home of Dungeons & Drogans and D&D Quick Tips.
http://www.dnd-d.com
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