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Playlist:
Dungeons & Drogans: Session XIII
(Youtube)
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Dungeons & Drogans is the recorded adventures of a D&D gaming group. No script, no fixed dice--just genuine gaming entertainment.
There is no video, so feel free to surf the net while you listen.
---
Session XIII Summary:
With Nick away, Dave agrees to control Coltaine.
Autumn dings to level 2 after XP is awarded.
The Drogans find a coin-filled chest, then take an extended rest in Balgron's bedchamber. They realize, six hours later, that they left Splug by himself in the dark closet.
The party progress beyond the secret door and finds a room that has been excavated. Here and there, remnants of the original floor stand like towers protruding from a 10-foot depression. Massed in one corner of the room are Balgron, the torture-room goblin, three other goblins, and two drakes.
A tactical battle breaks out, with the Drogans taking cover and exchanging hurled javelins with the goblins. Despite suffering some minor damage, the party is faring well.
After a few rounds, John falls asleep, and Dave takes control of Zacsarrd.
Coltaine, in an uncharacteristically merciless act, kills the torture room goblin.
Zacsarrd, at 11/27 HP, refuses to heal himself.
As round 7 begins, the goblins and drakes retreat onto a single platform.
Rekoj decides to press their advantage and engage the goblins in melee. Zacsarrd still refuses to heal himself.
On round 10, Rekoj climbs onto the platform and collapses under a hail of javelins and crossbow bolts.
Coltaine bolsters his allies, granting Zacsarrd and Autumn temporary HP. Dave forgets to give Zacsarrd the HP.
By round 12, the situation is dismal. After an onslaught of attacks, Zacsarrd stands at 1 HP, Autumn at 6, Coltaine at 14, and Rekoj can only fail one more death save. The tides of the battle changed over the course of a couple rounds with the simple act of closing to melee.
Zacsarrd prays for a Beacon of Hope, provoking an attack of opportunity. A drake lands a critical hit on Zacsarrd and bites completely through his leg, tearing it off at the knee. Zacsarrd collapses.
The gamers realize Zacsarrd is dead--that single blow outright killed him.
By round 13, Balgron offers the Drogans the chance to surrender--they grudgingly agree.
---
Visit the Dungeons & Dragons Digest, a repository of information for players and DMs alike, and the home of Dungeons & Drogans.
http://dndd.tk
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