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Playlist:
Dungeons & Drogans: Session XXXI
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http://www.dnd-d.com
Dungeons & Drogans is the recorded adventures of a D&D gaming group. No script, no fixed dice--just genuine gaming entertainment.
There is no video, so feel free to surf the net while you listen.
---
Session XXXI Summary:
Zook and Autumn ding to level 3 when XP is awarded.
The Drogans descend to the second level of Shadowfell Keep and navigate to a chamber with two short passages. Both end in double doors.
They take the left passage and continue to another pair of double doors with a board nailed across them. On the board is written: "Closed."
Showing the reckless disregard for signage that we've seen nearly killed the party in the past, the Drogans decide to go through, revealing a T-intersection.
They head west, into a chamber with two stone sarcophagi and a single door.
Zook swings the door open, and the two sarcophagi bang open. Two corpses emerge.
In a terrible start to the battle, Win'tyr fumbles.
The corpses hurl internal organs at the Drogans.
On round 2, Win'tyr is sucked into a gelatinous cube that snuck up on the party. It occupies the entire corridor, blocking off escape. The elf is digested down to 17 HP and tries to escape from the cube, but rolls a 1.
The cube advances and engulfs Zook, digesting him down to 19/40 HP.
On round 4, Win'tyr is digested down to 7 HP, and escapes right before he dies. He exits the cube to the north, putting the cube between himself and the party. Win'tyr now has a clear path to freedom.
Zook is digested down to 9 HP. He fails to escape.
On round 5, Win'tyr fires an arrow that strikes the cube with a thunderous clap that moves the gelatinous mass out of the way, freeing the path for the Drogans to escape.
Coltaine inspires Zook to heal up to 28/40 HP.
Zook is digested down to 18/40 and fails to escape.
By round 7, all the Dragons--other than Zook--pull back into the northern corridor.
The cube starts attacking the corpses, apparently not differentiating between living or dead tissue.
Zook is digested down to 8 HP. The gnome just manages to escape.
The Drogans retreat North.
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Visit the D&D Digest, a repository of articles for players and DMs alike, and the home of Dungeons & Drogans and D&D Quick Tips.
http://www.dnd-d.com
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