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Dungeons & Drogans: Session XXVI (Youtube)
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Dungeons & Drogans is the recorded adventures of a D&D gaming group. No script, no fixed dice--just genuine gaming entertainment.

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Session XXVI Summary:

The three Drogans left behind in Shadowfell Keep awake, prisoners to the hobgoblins. They hear talk about being sold into slavery to "the Bloodreavers."

Coltaine returns to Winterhaven. Because of his continued service to the town, Lord Padraig lends 4 of his 10 town guards, the Winterhaven Regulars, to mount a rescue mission.

At Wrafton's Inn, Coltaine exchanges some banter with an elven ranger, who says his cousin was taken by a cult and introduces himself as Win'tyr, the Thunderthief. The two agree to work together.

Coltaine, Win'tyr and the four Regulars descend to the second level of Shadowfell Keep and engage two hobgoblins guarding the main chamber.

The captive Drogans hear shouting, and their guards rush out to battle. Zook and Rekoj wiggle out into the main chamber and are untied by the Regulars.

A horde of hobgoblin reinforcements join the melee.

Zook tears out a hobgoblin's throat, then burns three hobgoblins to a crisp with a Flame Seed. The moment Zook is freed, he starts kicking ass.

During the battle, a hobgoblin tosses one Regular down the well. A hobgoblin shaman sends a second Regular flying down the well, while a hobgoblin archer slays the last two Regulars.

Autumn frees herself from her binds and enters the battle.

Rekoj knocks the Shaman into well, but is then pummelled by three hobgoblins. One breaks Rekoj's leg, and the goliath collapses, unconscious.

By Round 11, one Drogan is down; 5 hobgoblins remain. Autumn stabilizes Rekoj.

Three hobgoblins smash Win'tyr down to 4/30 HP. The hobgoblin archer pegs Coltaine down to 6/35 HP, then strings another arrow and says, "Drop it."

By Round 16, 4 hobgoblins remain, none are bloodied. One Drogan is down, two are on the brink of collapse.

Autumn and Zook take out two hobgoblins.

Coltaine fumbles on his daily power, his halberd flying out of his hands. The archer laughs and lowers his bow.

A hobgoblin knocks out Win'tyr.

The archer walks past the unarmed Coltaine, who catches him by surprise and shoves him down the well.

By round 19, the battle is coming down to the wire. One hobgoblin remains standing, but he is not bloodied. Coltaine stands at 1 HP, Autumn at 8 HP, and Zook at 8 HP.

The hobgoblin holds his flail over Win'tyr's head and says, "Surrender now, or I'll smash this one's head."

The Drogans call the hobgoblin's bluff--or they just really don't care about Win'tyr, because they attack and manage to kill the hobgoblin. The battle is over--or so we think.

Coltaine peers down the well; the archer is climbing the rope.

Zook pulls the rope--and hobgoblin--up and out of the well for some mysterious reason.

The hobgoblin draws a longsword and slashes Zook down to -1 HP, threatening to turn the tide of what was an assured victory.

Coltaine and Autumn, with less than 10 HP between them, take down the hobgoblin. Coltaine stabilizes Zook.

The session, after 5 hours and 23 rounds of combat, ends in the wee hours of the morning.

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