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| | time | views | |
| Tip - 149: How to sculpt with Radial Symmetry | 1:70 | 3,338 | |
| Tip - 148: How to change tool's or object's defaults | 0:50 | 3,645 | |
| Tip - 147: How to sculpt along splines | 1:10 | 4,421 | |
| Dr. Strange, Titanfall and More - am Overview of 10 years of SPOV, London | 47:28 | 4,318 | |
| An in-depth look at the technical setups for Nike Sportswear - Techfleece | 1:05:27 | 8,452 | |
| Das Sacher - Workflow and VFX for the two-part documentary | 42:17 | 4,401 | |
| Production workflow of "Toca Me" titles | 53:52 | 7,546 | |
| Tip - 146: How to control colorization of fragments in Cinema 4D | 1:12 | 6,990 | |
| Tip - 145: How to restrict deformers using Vertex Maps | 2:90 | 6,251 | |
| Tip - 144: Two ways of cutting an object into segments | 1:54 | 7,025 | |
| Tip - 143: Use the Commander to find commands and objects | 0:51 | 4,394 | |
| Tip - 142: How to adjust multiple object's UVs in one go | 2:20 | 4,647 | |
| Tip -141: How to catch reflections using the Shadow Catcher shader | 1:50 | 5,560 | |
| Tip - 140: How to blend between MoGraph caches | 1:13 | 4,630 | |
| Cinema 4D : Cycles 4D Webinar | 47:32 | 22,610 | |
| Tip - 139: How to loop-cut parallel to existing edges | 1:15 | 4,360 | |
| Tip - 138: Quickly draft texture painting using Vertex Colors | 1:17 | 6,334 | |
| Tip - 137: "Optimise and close holes" in the Voronoi Fracture object | 0:55 | 5,010 | |
| OPPO R9s 外观篇 Final v6 final version | 0:46 | 5,864 | |
| OPPO R9 black final (1080P) | 0:41 | 9,714 | |
| OPPO F1s 1080p without text | 0:45 | 8,892 | |
| Tip - 136: How to use Substances in Cinema 4D | 1:28 | 7,077 | |
| Tip - 135: How to display clone indices in MoGraph | 1:19 | 4,335 | |
| Tip - 134: How to use the Shadow Catcher material | 1:26 | 5,960 | |
| Tip - 133: How to fracture hollow objects | 2:58 | 4,426 | |
| Tip - 132: How to reuse complex cuts using the Loop/Path Cut tool | 0:46 | 3,306 | |
| Tip - 131: How to edit the Reflectance Channel of multiple materials at once | 1:29 | 3,393 | |
| Tip - 130: Different ways to cache MoGraph animation | 1:14 | 7,457 | |
| Tip - 129: How to activate Viewport Tessellation | 1:00 | 4,357 | |
| Tip - 128: Adjust multiple Priorities at once with the Shift Priority tag | 1:21 | 5,576 | |
| Tip - 127: What are Priorities? | 1:48 | 4,978 | |
| Tip - 126: Pushing the Bump channel with Parallax Offset | 1:40 | 3,756 | |
| Tip - 125: How to transform Point Generators in Fracturing | 1:49 | 5,929 | |
| Tip - 124: Better manual tracking with Lock View on Tracks and Nudging | 1:60 | 3,135 | |
| Tip - 123: How to bevel Surface Break Edges from Voronoi Fracturing | 1:21 | 4,346 | |
| Tip - 122: Replace Cloners and Matrix objects with each other in seconds | 0:58 | 3,552 | |
| Tip - 121: Different distributions for Fracturing on multiple objects | 1:30 | 4,911 | |
| Tip - 120: Quickly hide MoGraph Clones with the Hide Selected command | 1:33 | 2,690 | |
| Tip - 119: How to create a worn edges mask using inverse AO | 1:53 | 11,042 | |
| Damian Swiderski sculpting, 3D printing and painting the sculpture "The Drone" | 10:15 | 4,648 | |
| Tip - 118: How to Restrict Fracturing in MoGraph Setups | 1:20 | 4,273 | |
| Tip - 117: Feed the Variation Shader with Color Swatches | 1:45 | 2,584 | |
| Tip - 116: How to Art Direct Voronoi Fracturing | 0:40 | 4,486 | |
| Tip 115 - Thin Film Shader Examples | 1:25 | 6,297 | |
| Tip 114 - How to create soap bubbles in Cinema 4D R18 | 1:57 | 8,010 | |
| Tip 113 - Loading multiple base textures into the Variation Shader at once | 1:10 | 3,788 | |
| New MoGraph features in Cinema 4D Release 18 / Derya Öztürk | 35:52 | 11,557 | |
| “Daily” plumbing with the new RealFlow | Cinema 4D / Steven Emerson (Next Limit Technologies) | 48:60 | 8,653 | |
| Iray for Cinema 4D – Interactive physically-based rendering on GPUs / Steffen Römer (NVIDIA) | 55:28 | 15,791 | |
| Making of: KEYS – A visual experiment, Pt. 2/2 / Raphael Rau (Silverwing VFX) | 57:23 | 5,593 | |
| Making of: KEYS – A visual experiment, Pt. 1/2 / Raphael Rau (Silverwing VFX) | 50:32 | 10,963 | |
| Empowering your texturing workflow using Substance in Cinema 4D / Nicolas Wirrmann (Allegorithmic) | 49:10 | 5,724 | |
| VERSUS: Using Cinema 4D to bring animals alive in still lifes / Fred Huergo (ManvsMachine) | 46:30 | 65,271 | |
| A breakdown of motion design commercials / Jan Sladecko | 43:34 | 50,371 | |
| What´s new in Cinema 4D Release 18 / Glenn Frey (MAXON) | 47:48 | 27,696 | |
| Using procedural methods in Cinema 4D for Pause Fest‘s motion response / Brett Morris | 44:56 | 9,588 | |
| Preview of Google’s Zync Render Cloud Rendering for Cinema 4D / Todd Prives (Google) | 40:51 | 3,372 | |
| The new RealFlow | Cinema 4D and its “Daemons” / Steven Emerson (Next Limit Technologies) | 44:39 | 12,604 | |
| MPC Design – Telling stories with Cinema 4D / William MacNeil (MPC London) | 48:15 | 8,311 | |
| Broadcast design: concept, workflow & screen / Sophia Kyriacou | 40:70 | 4,017 | |
| The making of Nike MercurialX / Simon Fiedler | 55:32 | 32,170 | |
| Making Ugly / Nikita Diakur | 46:90 | 3,076 | |
| Ventuz and Cinema 4D integration / Lukáš Koberna (Ventuz) | 50:59 | 2,430 | |
| Moderat Reminder VR music video, production challenges / Mate Steinforth (Sehsucht) | 49:34 | 3,005 | |
| Deep Dive – Underwater scenes for TV documentaries / Marc Potocnik (renderbaron) | 49:38 | 3,135 | |
| Creative problem solving with Cinema 4D / Robert Hranitzky | 54:53 | 12,780 | |
| Tip 112 - How to create materials from color swatches | 0:39 | 3,404 | |
| Tip 111- How to achieve animated patterns with Fracturing | 1:80 | 4,639 | |
| Tip110 - How to Assign Materials to Polygon Selections of Nested Fracturing | 1:14 | 3,587 | |
| Tip109 - How to setup Viewport reflections in a practical way | 1:25 | 3,898 | |
| MAXON Cinema 4D General Show Reel 2016 | 2:48 | 58,042 | |
| VERSUS | 1:25 | 72,432 | |
| The Next Brush Strokes for BodyPaint 3D | 1:53 | 16,818 | |
| BBC2 IDENTS, made by Vincent London with Cinema 4D | 0:57 | 9,833 | |
| Webinar Architectural Visualization with Cinema 4D | 1:10:46 | 26,530 | |
| A Guide for the Render Engine Jungle - Introduction | 45:15 | 6,202 | |
| 3D Printing Webinar | 26:10 | 4,424 | |
| Webinar Character Animation In Cinema 4D | 52:19 | 25,420 | |
| Leveraging 3D techniques to save time and resources | 39:40 | 2,972 | |
| ARNOLD VFX Workflow with Cinema 4D | 58:43 | 13,611 | |
| Motion Design with After Effects and Cinema 4D | 1:00:60 | 5,819 | |
| Using Cinema 4D in Feature Films and 360/VR Animation | 35:10 | 3,856 | |
| Houdini Engine und Cinema 4D | 56:43 | 7,994 | |
| SEHSUCHT Berlin for MODERAT ‚Reminder’ VR Video | 1:02:59 | 1,917 | |
| ManvsMachine vs Nike – The Complexity of Things | 48:59 | 4,751 | |
| Cinema 4D @ NAB 2016 Streaming Live April 18-21 | 0:31 | 21,781 | |
| Lotto 480 | 2:56 | 6,545 | |
| everydays 05 31 15 | 2:57 | 5,190 | |
| MAXON Studio Portrait: ManvsMachine | 4:70 | 11,709 | |
| MAXON Studio Portrait: ManvsMachine for Nike | 3:34 | 26,712 | |
| Interactive Raytracing with NVIDIA's Iray – Steffen Römer (NVIDIA) | 25:42 | 15,258 | 1 list |
| A Character Animation in Cinema 4D - Orestis Konstantinidis (MAXON) | 57:41 | 56,988 | 1 list |
| MPC Motion Design: Creating World-Class Design – William MacNeil | 50:26 | 10,551 | 1 list |
| Houdini Engine for Cinema 4D – Athanasios Pozantzis | 58:32 | 9,430 | 1 list |
| RealFlow and Cinema 4D Workflows – Thomas Andreasen | 56:33 | 8,872 | 1 list |
| Using Cinema 4D in Feature Films – Peter Eszenyi (Territory Studio) | 54:47 | 6,498 | 1 list |
| Creating Textures in Substance Designer – Athanasios Pozantzis | 54:58 | 4,098 | 1 list |
| Ventuz and Cinema 4D Integration – Erik Beaumont (Ventuz) | 43:13 | 7,557 | 1 list |
| ‘UPC 3X Faster’ Commercial Breakdown – Lars Scholten | 35:48 | 2,431 | 1 list |
| Seed – Making of Aixsponza's Free Project – Matthias Zabiegly (Aixsponza) | 55:58 | 9,960 | 1 list |
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