Unity
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Liste de lecture:
Unite 2013 (Youtube)
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Technical and business talks from Unite 2013, a premier conference for developers using Unity, the award-winning development platform for games and interactive content on the web, iOS, Android, consoles and beyond http://unity3d.com/ .
53 vidéos trouvées.


duréevues
Unite 2013 - Analyzing engagement in free-to-play games23:706 103
Unite 2013 - Empowering Content Creators30:555 148
Unite 2013 - Runtime Remix: Dynamic Audio in Real-Time18:246 014
Unite 2013 - Targeting Windows 8 and Windows Phone 829:603 755
Unite 2013 - Plugin Postmortem26:134 373
Unite 2013 - Ship is When it Starts: Live Ops & Analytics43:154 555
Unite 2013 - Marketing Sucks1:00:2012 364
Unite 2013 - GIS Terrain & Unity31:509 662
Unite 2013 - Discovering the Windows Store59:493 355
Unite 2013 - Using Assets from Google Warehouse in Unity27:408 173
Unite 2013 - The GPU as a general processing unit DX11 in Unity27:105 823
Unite 2013 - Asset Store1:04:317 388
Unite 2013 - Custom Build Processes with Unity29:225 641
Unite 2013 - Web Security and you! Practical tips to keep cheaters at bay43:345 213
Unite 2013 - Bringing Unity to Consoles26:005 930
Unite 2013 - Real-time facial animation with Mixamo and Mecanim54:1626 604
Unite 2013 - Connect Unity gamers across platforms with Facebook59:296 713
Unite 2013 - Feedback and Q&A: The Future of 2D and GUI in Unity47:302 641
Unite 2013 - Unity in the Wild48:576 955
Unite 2013 - Step into the Game with Oculus Rift and Unity 4.21:00:3929 369
Unite 2013 - Successfully Avoiding Disaster in Your Art Pipeline30:2110 747
Unite 2013 - Your Next Modeling Tool (Autodesk )28:5820 354
Unite 2013 - Interactive Installations Made Easy With Unity43:207 254
Unite 2013 - interview with Valentin Simonov, chief interactive officer at Interactive Lab2:372 790
Unite 2013 - Cluster Rendering Tech Preview25:3310 015
Unite 2013 - Architectural Visualization with Unity: From Revit to Unity to Rift19:4625 348
Unite 2013 - Serious Games Showcase Talk57:197 142
Unite 2013 - Big Vison, Small Team: Developing Guns of Icarus Online the Unity Way27:226 777
Unite 2013 -- interview with Brian Kehrer, creative technologist from Psyop2:461 224
Unite 2013 - Heads Up Display: Empowered Developers & Scalable UI42:566 606
Unite 2013 - Nurturing Large Projects: How We Structured Hardware: Shipbreakers1:03:2216 265
Unite 2013 - interview with Yossarian King, CTO at Blackbird Interactive3:512 268
Unite 2013 - Museum of the Microstar Postmortem56:294 434
Unite 2013 - Static Sky: High end shading and lighting30:1211 415
Unite 2013 -- interview with Nicholas Francis, co-founder of Unity and framebunker5:464 064
Unite 2013 - Physically-based Ubershading26:3815 532
Unite 2013 - Scripting Behind the Scenes29:5010 334
Unite 2013 - Extending Coroutines30:4311 826
Unite 2013 - Advanced Editor Scripting53:1723 634
Unite 2013 - Burn the lot: Reinventing Gravity & Hunting Carnies44:394 577
Unite 2013 - Building a new universe in Kerbal Space Program59:1948 623
Unite 2013 - Fungi Physics26:5010 843
Unite 2013 - Console to Mobile: Bringing AAA to Mobile49:3412 481
Unite 2013 - Alex Schwartz, CEO, Owlchemy Labs2:591 252
Unite 2013 - Postmortem: Girls Like Robots47:265 402
Unite 2013 -- interview with Ziba Scott, founder of Popcannibal3:522 723
Unite 2013 - Real-time Audio Synthesis with SuperCollider29:3011 541
Unite 2013 - Wrangling OnGUI29:218 284
Unite 2013 - Internal Unity Tips and Tricks56:1531 782
Unite 2013 - Boosting graphics performance in 2D games55:3154 992
Unite 2013 - New 2D Workflows26:3883 293
Unite 2013 - The State of (New) GUI in Unity 4.x32:4077 265
Unite 2013 - Keynote2:05:3859 087


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